Cinema4D version 2021.1.2-(R2) (Obsolete 2021) 18.02.2022

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?

If I only add the denoised passes, they all are black!

Was the same in the previous version!

regards
Mike[/quote]


what I also noticed is, that very often "AO-Pass" and "ObjectlayerColor-Pass" are not rendered/missing
even though they are checked!

selected_Passes.JPG
PSD_Passes.JPG
Could this please be fixed quickly.

thanks
Mike
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

There is bug with Triplanar node - it doesn't work for any other channel than Albedo and Blackbody Emission if all slots are occupied by float texture. If only few Triplanar slots are used it works fine but has some glitches.

EDIT : it works fine. I just had specific lighting situation and Transmission doesn't work temporary for me as expected with this node.
Attachments
triplanar_bug.jpg
Architectural Visualizations http://www.archviz-4d.studio
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

miohn wrote:Hi,

if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?

thanks
Mike
You don't have to add non-denoised passes. Do you have a simple example to show it?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

aoktar wrote:
miohn wrote:Hi,

if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?

thanks
Mike
You don't have to add non-denoised passes. Do you have a simple example to show it?

Hi Ahmet,

please take a look at these screens!
Hope this will explain what I mean!
P1.JPG
P2.JPG
P3.JPG
P4.JPG



thanks
Mike
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

paypal-ict wrote:
aoktar wrote:Updated the builds for fixing a bug which is crashing nodes when they are duplicated in node editor. Sorry for trouble!
Please fix it that beautys and denoised beautys are NOT saved into the (EXR) Octane renders when CRYPTOMATTE is enabled!!!

When I disable cryptomatte it renders all AOV passes perfectly like it used to, when I enable it it renders no beauty, denoised beauty, ao pass.
I'm checking it
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

miohn wrote:
aoktar wrote:
miohn wrote:Hi,

if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?

thanks
Mike
You don't have to add non-denoised passes. Do you have a simple example to show it?

Hi Ahmet,

please take a look at these screens!
Hope this will explain what I mean!

thanks
Mike
I'm testing this but all good on my side. Can you share a sample scene? There may be something we cannot encounter yet.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

OSL node trouble with copy - paste. "File" field is always empty after copy-paste. This is problematic while I need to copy-paste more nodes between different materials.

There is something bad because even copied material has empty "filename" slot from OSL nodes.

Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
Attachments
osl trouble.jpg
osl filename.jpg
Architectural Visualizations http://www.archviz-4d.studio
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

SSmolak wrote:OSL node trouble with copy - paste. "File" field is always empty after copy-paste. This is problematic while I need to copy-paste more nodes between different materials.

There is something bad because even copied material has empty "filename" slot from OSL nodes.

Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
Can you share this osl file?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

aoktar wrote:
SSmolak wrote:OSL node trouble with copy - paste. "File" field is always empty after copy-paste. This is problematic while I need to copy-paste more nodes between different materials.

There is something bad because even copied material has empty "filename" slot from OSL nodes.

Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
Can you share this osl file?
I've just sent you PM. Thanks.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

I noticed that Instance Color works very well with Cloner and Random Effector ( color mode -> effector color ) but it doesn't work with the same way using Matrix or Fracture - is that intended ?
Architectural Visualizations http://www.archviz-4d.studio
Post Reply

Return to “Releases”