Hello there, I have this problem and I dont know what to do anymore
I have a scene with 10 millions polys. I have all the objects with "movable proxy" OFF, and just one bird wich is the only animate geometry with "movable proxy" ON.
When I open de Live view, the screen keeps in "scene evaluation" for almost 3 minutes, then the image shows up, and I can move the timeline and the image just updates in real time just fine.
All good at this part, all seems to be working perfectly and optimized. But the deal starts when I press RENDER. It just take 3 minutes each frame, and just 10 seconds the final render part.
It have the "refresh geometry each frame" behavior. Keeping all black for 3 minutes, and the last 10 seconds just render the engine part.
I'm pretty lost here, I need some good finger pointing somewhere
I have 3D Max 2019 with Octane 4.05 - 6.34
NVIDIA GeForce GTX 1070
32GB RAM
LV updates animation fast, render evaluates scene each frame
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ISSUE UPDATE
I figures out a hint... As I said before, I have 10 million polys in 33 objects around the scene, conforming the scenario, all with "movable proxy" OFF
and only one mesh with "movable proxy" ON (a bird) with 400 polys.
What I figured out is if a hide the bird, the render only compute the scene in the first frame, and all the rest just render with no precalculations, all great. but what I need to solve, that I cannot understand is.....
HOW THE F*** DO I MOVE MY ONLY 400 POLYS MESH WITHOUT COMPUTING ALL THE F****NG 10 MILLIONS OF STATIC MESH????
I figures out a hint... As I said before, I have 10 million polys in 33 objects around the scene, conforming the scenario, all with "movable proxy" OFF
and only one mesh with "movable proxy" ON (a bird) with 400 polys.
What I figured out is if a hide the bird, the render only compute the scene in the first frame, and all the rest just render with no precalculations, all great. but what I need to solve, that I cannot understand is.....
HOW THE F*** DO I MOVE MY ONLY 400 POLYS MESH WITHOUT COMPUTING ALL THE F****NG 10 MILLIONS OF STATIC MESH????
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi iniaki13,
honestly, managing all these polygons (also with high resolution textures and hdris) having 8GB VRAM and only 32GB Ram, to manage the operating system, other applications and screen/s seems difficult. Try setting the whole scene to movable proxy and not grouping large quantities of polygons together. Eventually increases out-of-core to 12GB.
Regards
Paride
honestly, managing all these polygons (also with high resolution textures and hdris) having 8GB VRAM and only 32GB Ram, to manage the operating system, other applications and screen/s seems difficult. Try setting the whole scene to movable proxy and not grouping large quantities of polygons together. Eventually increases out-of-core to 12GB.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
hello paride.
I had 1300 meshes, and was the same or worst, I colapsed in 33 trying that, changed the out-of-core to 12, and changing all to movable proxy doesnt work even in the live view, wich is what I cannot understand that part.
I know that I dont have the best GPU but... And I would understand if my live view struggles the way the render does. So why the live view is doing what the render dont?, because the live view just have to wait the first frame, then I can move in the timeline with free will and the live view just uptades, even my movable proxy bird. So I need to understand that part, How is the Live View processing behavior? and why its different from the render? and how do I make my render process the way the live view does
I had 1300 meshes, and was the same or worst, I colapsed in 33 trying that, changed the out-of-core to 12, and changing all to movable proxy doesnt work even in the live view, wich is what I cannot understand that part.
I know that I dont have the best GPU but... And I would understand if my live view struggles the way the render does. So why the live view is doing what the render dont?, because the live view just have to wait the first frame, then I can move in the timeline with free will and the live view just uptades, even my movable proxy bird. So I need to understand that part, How is the Live View processing behavior? and why its different from the render? and how do I make my render process the way the live view does
HI,
As there is a sometimes some wows with hitting render, It would be nice to make a script with octane preview opened :
- wait to reach the samples
- save images and passes
- go to next frame
- and so on... to the range end.
If we can scroll manually easely it should work. (?)
As there is a sometimes some wows with hitting render, It would be nice to make a script with octane preview opened :
- wait to reach the samples
- save images and passes
- go to next frame
- and so on... to the range end.
If we can scroll manually easely it should work. (?)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
LOL, We thought the same thing, I was working on that last two days HAHAHAHAHHbomb wrote:HI,
As there is a sometimes some wows with hitting render, It would be nice to make a script with octane preview opened :
- wait to reach the samples
- save images and passes
- go to next frame
- and so on... to the range end.
If we can scroll manually easely it should work. (?)
if I finish this tool before we can find a solution, I will post the script right here