cannot access material graph in assembly
Moderator: face_off
hi - I need to create a lot of grassy terrain for some archviz work and I have a problem - I made an assembly using some grass presets that have octane overrides - when I use the assembly in a scene, everything works fine, the material with the override shows in the shader tree, but when I click on the override it does not take me to the material graph as usual - and if I expose the assembly, I can get to the group of presets, but that is as far as I can go - I cannot seem to access the material I created for the presets (that are then used in the assembly) am I doing this wrong? is there a way to access the material? I would like the ability to adjust the material further on a per-project basis. thank you
Hi - can you send me the scene please, and tell me the version of Modo that you are using (as Modo15 changed that way presets were loaded).
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question