cannot access material graph in assembly

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

hi - I need to create a lot of grassy terrain for some archviz work and I have a problem - I made an assembly using some grass presets that have octane overrides - when I use the assembly in a scene, everything works fine, the material with the override shows in the shader tree, but when I click on the override it does not take me to the material graph as usual - and if I expose the assembly, I can get to the group of presets, but that is as far as I can go - I cannot seem to access the material I created for the presets (that are then used in the assembly) am I doing this wrong? is there a way to access the material? I would like the ability to adjust the material further on a per-project basis. thank you
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face_off
Octane Plugin Developer
Posts: 15699
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - can you send me the scene please, and tell me the version of Modo that you are using (as Modo15 changed that way presets were loaded).

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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