Hi,
in this AOVs tut for Oct/Blender he shows a node to render out a texture as AOV pass (from min 4:00 on):
https://www.youtube.com/watch?v=LCZz9yYcDBE
Is there a Capture to Custom AOV Node in C4D? Or a similar workflow?
Capture to Custom AOV Node in C4D?
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- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Textures and other material attributes can be used in an AOV composite via Capture to Custom AOV texture nodes (Node Editor > Tex > Custom Texture). The idea is to write the input texture to the specified Custom AOV and pass the input texture value through to the destination of the capture texture node. An "override" texture can also be specified which will be written to the Custom AOV instead. The input texture is still what is passed through to the destination. This is useful if you either want to do some additional processing of the input texture before it's written to the Custom AOV or to just record some other texture, whenever the input texture gets evaluated.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
The image below shows the Capture AOV node in use:
In the nodegraph itself:
And this image is a possible result (main render on the left, output of the Custom AOV on the right):
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
You're welcome!
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Hi,
I try to add an AOV from a poly selection as a custom B/W mask. The material is an emissive material in blackbody mode. Capture AOV node seems not to be able to be connected with a blackbody node?
Is that possible other than using cryptomatte?
I try to add an AOV from a poly selection as a custom B/W mask. The material is an emissive material in blackbody mode. Capture AOV node seems not to be able to be connected with a blackbody node?
Is that possible other than using cryptomatte?
3080ti