c4d noise breaks displacement in the scene

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Meet
Licensed Customer
Posts: 49
Joined: Thu Jan 07, 2021 10:59 am

When using c4d noise as input for vertex displacement, things seem to work fine but duplicating the material and adding it to another object breaks the displacement of the whole scene.
Attaching the scene to the post.
Cinema_4D_II0XWr4i4y.png
"sp2" object using second c4d noise as vertex displacement input is disabled.
Cinema_4D_0LNtA35RiR.png
After enabling the object, the displacement on any object doesn't work.

Another question, Would it be possible to enable c4d nodes in octane c4d so we can control the size of the noise using octane projection nodes? something like how it has been implemented in standalone and blender?
blender_bpOEY57Jxx.png
I am using octane 2021.1.1 r2
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dispalcement test.rar
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hazenkind
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It’s the invert Node. Without invert Node it works. Could you try this?
Meet
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Posts: 49
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hazenkind wrote:It’s the invert Node. Without invert Node it works. Could you try this?
Well yes, it works without the invert node but I am trying to make a foam shader so I need to use the same noise inverted as well.
Ryzen 9 5900x | 64GB RAM | 1x RTX 3090
Blender | C4D | Standalone
Win 10
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aoktar
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It seems like a core issue, we'll check it deeply.
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hazenkind
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aoktar wrote:It seems like a core issue, we'll check it deeply.
Aha good to hear. I wondered why you don’t reply to my bug report weeks ago.
But thank you anyway.
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aoktar
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hazenkind wrote:
aoktar wrote:It seems like a core issue, we'll check it deeply.
Aha good to hear. I wondered why you don’t reply to my bug report weeks ago.
But thank you anyway.
I think you don't know mow many messages I'm checking while making a development! I may not see or find time to answer/check it. Sometimes I have to keep going to work without loosing my attention.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hazenkind
Licensed Customer
Posts: 91
Joined: Mon Sep 10, 2018 7:42 am

aoktar wrote:
hazenkind wrote:
aoktar wrote:It seems like a core issue, we'll check it deeply.
Aha good to hear. I wondered why you don’t reply to my bug report weeks ago.
But thank you anyway.
I think you don't know mow many messages I'm checking while making a development! I may not see or find time to answer/check it. Sometimes I have to keep going to work without loosing my attention.
aoktar, no disrespect here. But i spend a lot of hours to find the bug on MY SIDE cause one of you guys claimed it´s not a bug.
Anyway thanks for your hard work on octane.
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mojave
OctaneRender Team
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Meet wrote:When using c4d noise as input for vertex displacement, things seem to work fine but duplicating the material and adding it to another object breaks the displacement of the whole scene.
Attaching the scene to the post.
Cinema_4D_II0XWr4i4y.png
"sp2" object using second c4d noise as vertex displacement input is disabled.
Cinema_4D_0LNtA35RiR.png
After enabling the object, the displacement on any object doesn't work.

Another question, Would it be possible to enable c4d nodes in octane c4d so we can control the size of the noise using octane projection nodes? something like how it has been implemented in standalone and blender?
blender_bpOEY57Jxx.png
I am using octane 2021.1.1 r2
Hi Meet,

Thank you for reporting this issue. It will be fixed in the next Octane core release.
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