Hello guys
Just curious, I rendered the attached clip (1280x720px) with DL mode with default parameters but with 1500 samples, there is also a glow enabled.
I see a lot of flickering with texture emission beside the noise (dependant from samples I think).
My question is, the only way to get rid of those flickering (and relative noise of course) is only to way up the samples? The final format will be FullHD.
thanks a lot
Peppe
flickering issue
Moderators: ChrisHekman, aoktar
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- test_scene.mov
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Hi,
most of the noise is caused by recessed/complex emissive geometry, you need to crunch up the Kernel setting a lot to obtain a clean frame.
Have a look at this discussion on how to drastically reduce the noise in this condition:
viewtopic.php?f=30&t=67076&p=337289&hil ... se#p337289
ciao,
Beppe
most of the noise is caused by recessed/complex emissive geometry, you need to crunch up the Kernel setting a lot to obtain a clean frame.
Have a look at this discussion on how to drastically reduce the noise in this condition:
viewtopic.php?f=30&t=67076&p=337289&hil ... se#p337289
ciao,
Beppe
thanks a lot for the reply Beppe, I'll check those thread for sure.
Regarding the geometry with applied texture emission material, those are only 3 cubes don't overlapping nor intersecting with any other geo around, that's my main doubt...
thanks
Peppe
Regarding the geometry with applied texture emission material, those are only 3 cubes don't overlapping nor intersecting with any other geo around, that's my main doubt...
thanks
Peppe
Sorry but what about the green and yellow emissive materials of the buildings?
ciao,
Beppe
ciao,
Beppe