Universal override?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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BartvanDoornik
Licensed Customer
Posts: 14
Joined: Fri Nov 26, 2021 9:50 pm

Hi,

New Octane user here. Making the switch from Vray/Modo to Octane and love it sofar.
Would it be possible to have the automatic override go to a Universal material ? I am working with a PBR workflow and the Universal Material is perfect for that. Now i have to go change a bunch of nodes to get it right.
Main thing is that the Glossy Material doesn't support the metallic in PBR. Universal does.
If we can have options to choose how it will override that would be great.
i also made a bad quality video :)

Thanks,
Bart
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2021-12-12 13-33-39.mp4
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Bart

This is on the "To Do" so will likely be in a future release of the plugin.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Greg
Licensed Customer
Posts: 110
Joined: Wed Jun 30, 2010 8:41 pm

Seems like the override should convert a MODO principled material (with the Metallic channel) to universal (or whatever supports PBR, does 'standard surface material' in 2022?). I like how the plugin is smart enough to convert to glossy, specular, diffuse based on MODO material settings. I think converting to a metallic material if MODO diffuse is 0 and spec and fresnal are 100 would also make sense.

-G
CEO Sabertooth Productions
Co-Founder Pixel Fondue
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Greg wrote:Seems like the override should convert a MODO principled material (with the Metallic channel) to universal (or whatever supports PBR, does 'standard surface material' in 2022?). I like how the plugin is smart enough to convert to glossy, specular, diffuse based on MODO material settings. I think converting to a metallic material if MODO diffuse is 0 and spec and fresnal are 100 would also make sense.

-G
Thanks for the input Greg.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
BartvanDoornik
Licensed Customer
Posts: 14
Joined: Fri Nov 26, 2021 9:50 pm

Thanks Paul, great it is already on the to do list.
As I understand the Universal material is a great material for pbr.
https://www.behance.net/gallery/1029482 ... arter-File
The new standard surface material looks great aswell. Nice!
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