- aha, that's the main secret! Yes, the render become is much cleaner, but not faster - on the contrary, three minutes longer. Well, let's hope the full version brings us improvements in terms of the GI as well.NOTE: you also need to disable "fake shadows" on specular materials.
OctaneRender® 2022.1 XB 0
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
I've been eager to try out the caustics.. Maybe this scene is heavier.. Not sure, but with fake shadows enabled (I'm not NOT going to do a fake shadows example for PT because that's ultimately the target to beat in speed and quality) anyway, 0:26 seconds for these lofty builds, with Photon Tracer Much cleaner caustics much longer render and much noisier..
Does the Photon kernel support Denoise because it didn't work for me. I also ran the test ORBX files posted to this and they looked great at first then when switching from Photon to PT or PMC and then back they turned the caustics into a large blur on the revisit to Photon Tracer. Couldn't debug it unless I closed and opened the orbx back up.. Anyway.
3090FE 64g Ram TR 3960X..
Does the Photon kernel support Denoise because it didn't work for me. I also ran the test ORBX files posted to this and they looked great at first then when switching from Photon to PT or PMC and then back they turned the caustics into a large blur on the revisit to Photon Tracer. Couldn't debug it unless I closed and opened the orbx back up.. Anyway.
3090FE 64g Ram TR 3960X..
Test NO.2
So this shows MUCH better control for caustics and only 0:33 sec to render BUT comparative to the 0:09 PT it's pick your poison, the Fake Shadows still looks pretty decent.
I'm also going to assume OTOY has ramped up PT's output over the last few versions too so it's pushing one kernel but also an improvement on the other simultaneously. PT still looks very good. BUT in no world could I get the nice little star caustics from PT and I don't even bother with PMC honestly. Anyway, here are the PT no Fake Shadows, PT fake shadows, and the PH Photon Tracer no fake shadows - caustics enabled.
All 800 samples - 3090
I'd be locked into the Photon tracer for a lot of things If Denoise is on the agenda?
So this shows MUCH better control for caustics and only 0:33 sec to render BUT comparative to the 0:09 PT it's pick your poison, the Fake Shadows still looks pretty decent.
I'm also going to assume OTOY has ramped up PT's output over the last few versions too so it's pushing one kernel but also an improvement on the other simultaneously. PT still looks very good. BUT in no world could I get the nice little star caustics from PT and I don't even bother with PMC honestly. Anyway, here are the PT no Fake Shadows, PT fake shadows, and the PH Photon Tracer no fake shadows - caustics enabled.
All 800 samples - 3090
I'd be locked into the Photon tracer for a lot of things If Denoise is on the agenda?
I'd make a darker floor to test caustics 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
In my case it seems I got my 3x3060 working.NVN wrote:is there any way to select a GPU in the Brigade demo?
Apparently the demo always uses the first GPU, which in my case is not an RTX
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Question. of "current" expectations... i'm running brigadebench and did the 1280x720 just fine. but ONLY at 10fps.. is that normal for say a 2070 super? also... the 1080 version just crashes with an error over and over with various addresses is this a GPU Ram issue mabye?
See attachments..
latest nvidia drivers. latest updated win11
See attachments..
latest nvidia drivers. latest updated win11
Is it possible to make it so that in the future Photo Tracer would automatically perceive Specular material as material without fake shadows?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
General Brigade benchmark question: is it multi-gpu? I am running 3x3060, and all seem to be working. However there are some people reporting to have only its main gpu working.
I just wanted to be sure if that is the case. The more GPU the better.
Regards,
I just wanted to be sure if that is the case. The more GPU the better.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect