OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Moderator: juanjgon
Thanks Juan, great to hear.
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
And yet this is strange - only for LW the plug-in 2021 has not yet been released. But why not give a simple answer - when the Octane 2021 version for LW will appear?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
Hi Juanjo.
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many more animations and this has never happened before.
Thanks.
Carlos Caldeira.
Link for download: https://www.mediafire.com/file/7rxqgq63 ... G.zip/file
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many more animations and this has never happened before.
Thanks.
Carlos Caldeira.
Link for download: https://www.mediafire.com/file/7rxqgq63 ... G.zip/file
- NemesisCGI
- Posts: 111
- Joined: Sat Apr 06, 2013 3:18 am
First off check your model for any polygons with more than 4 sides. NGons should really be avoided in character rigs, as when the plug-in triples them it could possibly change the ploy count thus the model gets dropped out.Carlos3D wrote:Hi Juanjo.
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many more animations and this has never happened before.
Thanks.
Carlos Caldeira.
Link for download: https://www.mediafire.com/file/7rxqgq63 ... G.zip/file
Shaun.
Win 7 pro 64bit GTX780
Try rendering without motion blur. Does this animation use bones or is the animation baked onto objects? What type of subdivision was used here - native or from Octane?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
- NemesisCGI
- Posts: 111
- Joined: Sat Apr 06, 2013 3:18 am
I have seen vanishing objects before, as I said check for ngons they can create all sorts of problems.
I had this job with lots of machines controlled by both morphs & bones. These were imported cad objects, some would just vanish from the render, turned out to be the ngons I had not removed or tripled. That scene had motion blur & a version without. The problem affected both.
I had this job with lots of machines controlled by both morphs & bones. These were imported cad objects, some would just vanish from the render, turned out to be the ngons I had not removed or tripled. That scene had motion blur & a version without. The problem affected both.
Win 7 pro 64bit GTX780
This can also be a problem with the multi-thread scene extraction or with the scene updating. You could try to render your scene after disabling the muliti-thread scene extraction in the plugin options panel and/or render the scene in full scene reload mode.
Thanks,
-Juanjo
Thanks,
-Juanjo
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
Is this A F9/F10 Render or LWSN. Just curious.