Camera visibility toggle broken on geometry lights
Moderator: JimStar
Hi adamnerva,adamnerva wrote:Hi. The camera visibility toggle on octane geometry lights, created via the octane panel, is broken and the lights always render directly in camera.
Thank you, we are unable to replicate this issue.
would you please share a sample file for us to investigate?
cheers
Kind Regards
bk3d
bk3d
I can't always reproduce either, but I am attaching a scene with the problem. Maya 2022. Latest octane build.
Thanks.
Thanks.
- Attachments
-
- octaneLightVisibilityBug.zip
- (17.07 MiB) Downloaded 192 times
Hi Adam,adamnerva wrote:OK, I've figured out how to reproduce. Toggling the lights off and on a few times breaks the visibility settings. See attached.
-Adam
Thank you so much for the file.
Would you please disconnect the Emitter material{octaneDiffuseMaterial1) and use the parameter from Simplified emiter mat. setup rollout while we are debugging?
cheers
Kind Regards
bk3d
bk3d