Camera visibility toggle broken on geometry lights

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adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Hi. The camera visibility toggle on octane geometry lights, created via the octane panel, is broken and the lights always render directly in camera.
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

adamnerva wrote:Hi. The camera visibility toggle on octane geometry lights, created via the octane panel, is broken and the lights always render directly in camera.
Hi adamnerva,

Thank you, we are unable to replicate this issue.
would you please share a sample file for us to investigate?


cheers
Kind Regards

bk3d
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

I can't always reproduce either, but I am attaching a scene with the problem. Maya 2022. Latest octane build.

Thanks.
Attachments
octaneLightVisibilityBug.zip
(17.07 MiB) Downloaded 192 times
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Screenshot 2021-10-07 114606.jpg
OK, I've figured out how to reproduce. Toggling the lights off and on a few times breaks the visibility settings. See attached.

-Adam
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

adamnerva wrote:
Screenshot 2021-10-07 114606.jpg
OK, I've figured out how to reproduce. Toggling the lights off and on a few times breaks the visibility settings. See attached.

-Adam
Hi Adam,

Thank you so much for the file.

Would you please disconnect the Emitter material{octaneDiffuseMaterial1) and use the parameter from Simplified emiter mat. setup rollout while we are debugging?



cheers
Kind Regards

bk3d
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