The only way i get a slight ray effect is if i use Volume medium and set it to medium radius 100. but then everything behind the window goes grey and dark... Geez is it really this hard
to set up default values for people to get the most good looking result without few days of meddling in weird values?
I'm looking for this kinda efffect, this was rendered on Poser Firefly over 10 years ago...
https://www.dropbox.com/s/cxwud1ctkn9xu ... w.jpg?dl=0
Using Octane 2020.1.5 Studio, how to setup volumetric fog?
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Getting godrays with daylight environment is working, but you would need to crank up the sun power to immense values. Not very useful.
In the image in the link, I got it to work by using a box with a volumetric material and a high powered light emitter outside the window. The box fills the room and the emitter is outside of the box.
https://www.deviantart.com/wimvandebosp ... -765639513
In the image in the link, I got it to work by using a box with a volumetric material and a high powered light emitter outside the window. The box fills the room and the emitter is outside of the box.
https://www.deviantart.com/wimvandebosp ... -765639513
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
Thank you i didnt even know you could set up the material as volumetric one
I'm gonna have to test that... You set up the diffuse as volumetric?

Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Actually, it was not with volumetric, but with scatter (7 years ago and volumetric did not exist in octane at that time).
Had to look up how i did it and this is the material I used for the box:
This was done with daylight (power 2)
I hope this works for you
Had to look up how i did it and this is the material I used for the box:
This was done with daylight (power 2)
I hope this works for you
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
I have no idea how you figured that out, but thank you! This is what i was trying to render! 

wimvdb wrote:Actually, it was not with volumetric, but with scatter (7 years ago and volumetric did not exist in octane at that time).
Had to look up how i did it and this is the material I used for the box:
This was done with daylight (power 2)
I hope this works for you
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Looking good!
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
Oh, btw when is vertex motion blur going to be introduced?
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Not directly to the plugin. For vertex motion blur, export the animation to ORBX via the plugin and render in Octane Standalone.Tigersan wrote:Oh, btw when is vertex motion blur going to be introduced?
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question