Generally all 32bit renders that come from OCIO looks like that. No matter what exactly OCIO profile is chosen.aoktar wrote:This is not directly related to plugin part. Also not sure it's a bug in Octane core. Even not sure it's a bug or not. Maybe about the profile you choose in OCIO. Best answer will come from @Karl.
Cinema4D version 2020.2.5-R3 (Obsolete stable) 16.09.2021
Moderators: ChrisHekman, aoktar
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From SSmolak's second shot in this post from the previous page, the OCIO is Rec 709. That may be the problem. Rec 709 is usually defined as an 8bit color space with values of 16-235. I use the OCIO setting in the picture and it matches the ACESCg setting as well. Notice my OCIO/ACES selection. Anyhow, this is what works for me.SSmolak wrote:From PV. If color space is set to main ACES it works fine - full 32bit output but if color space is chosen from OCIO list it saving as 8bit.
Images are after 32bit exposure correction in external software.
But that problem is with EVERY OCIO profile other than standard ACES even Filmic one from https://sobotka.github.io/filmic-blender. They all give 8bit output just like Octane while using Camera Image corrections.BCres wrote:From SSmolak's second shot in this post from the previous page, the OCIO is Rec 709. That may be the problem. Rec 709 is usually defined as an 8bit color space with values of 16-235. I use the OCIO setting in the picture and it matches the ACESCg setting as well. Notice my OCIO/ACES selection. Anyhow, this is what works for me.
Architectural Visualizations http://www.archviz-4d.studio
Just a small suggestion: would it be possible to set EXR(Octane) as standard format in the render passes tab?
I always use this (cryptomatte!) but sometimes I forget to switch from EXR and then have to re-render.
I always use this (cryptomatte!) but sometimes I forget to switch from EXR and then have to re-render.
C4D 2025 | Win10
Yes if others agree with this!zoppo wrote:Just a small suggestion: would it be possible to set EXR(Octane) as standard format in the render passes tab?
I always use this (cryptomatte!) but sometimes I forget to switch from EXR and then have to re-render.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I am for this request as well!aoktar wrote:Yes if others agree with this!zoppo wrote:Just a small suggestion: would it be possible to set EXR(Octane) as standard format in the render passes tab?
I always use this (cryptomatte!) but sometimes I forget to switch from EXR and then have to re-render.
+1zoppo wrote:Just a small suggestion: would it be possible to set EXR(Octane) as standard format in the render passes tab?
I always use this (cryptomatte!) but sometimes I forget to switch from EXR and then have to re-render.
Why not... any disadvantages I am not aware?aoktar wrote:Yes if others agree with this!zoppo wrote:Just a small suggestion: would it be possible to set EXR(Octane) as standard format in the render passes tab?
I always use this (cryptomatte!) but sometimes I forget to switch from EXR and then have to re-render.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Hello,
1) add a material(reference material) and use a RGB Spectrum note do it then link it to the Diffuse channel. (Lock its property window)
2) add second material(main material). add a RefShader and drag source material's RGB Spectrum link to its link value.
3) assign main material to an object, run Live Viewer
4) change source material's RGB color node value.
Live viewer is not updated. User has to refresh it to see ref shader's updated value.
1) add a material(reference material) and use a RGB Spectrum note do it then link it to the Diffuse channel. (Lock its property window)
2) add second material(main material). add a RefShader and drag source material's RGB Spectrum link to its link value.
3) assign main material to an object, run Live Viewer
4) change source material's RGB color node value.
Live viewer is not updated. User has to refresh it to see ref shader's updated value.