OctaneRender® for 3ds max® v2020.2.5 - 11.11
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
I have sudden problem with production render and denoiser.
In interactive Viewport all is good, and the image gets denoised after samples are reached.
But when I press production render all frames are only stored as Beauty.
Usually I save the single image directly and it saves the denoised image. In previous versions, it saved the denoised frame fine. Has a new feature/setting introduced?
In interactive Viewport all is good, and the image gets denoised after samples are reached.
But when I press production render all frames are only stored as Beauty.
Usually I save the single image directly and it saves the denoised image. In previous versions, it saved the denoised frame fine. Has a new feature/setting introduced?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
@mbetke
Try Octane preferences > Main settings > Use denoised beauty output instead of beauty
( perhaps )
Try Octane preferences > Main settings > Use denoised beauty output instead of beauty
( perhaps )
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
That wired. I set it ages ago but now it was unchecked.
The funny thing about is, when I save out the image from interactive viewport, it always saved out the denoised image only.
The funny thing about is, when I save out the image from interactive viewport, it always saved out the denoised image only.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
When I use Direct Support with Railclone (latest version) it doesn't consider the changes I made to the mesh. I put an edit poly modifier on top of it to lower the curbs.
As soon as I switch to Standard Support, it works.
As soon as I switch to Standard Support, it works.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- javierluisbravo
- Posts: 75
- Joined: Mon Jul 04, 2016 6:10 pm
- Location: Argentina
This version is not saving to EXR properly (AGAIN!)... i tried several combinations of settings (with ocio, without, force tonce mapping on/off... gamma hack on/off... )
and all pixels are clamped around 1... so. no hight dynamic range exr file here...
but i don't want to save the image from the octane render buffer.. .that is cheating and does not work in a production where you need to do some vfx and render sequences...
and sorry to ask but why is not all propperly set as default?
2020.2.3 11.09 at leat could save linear srgb properly with certain combinations besides i had to invent myself some workaround to make it work...
this version i couldn't make it work...
to test: save and exr with blown lights using the max frame buffer rending (not saving from octane viewport).. like you would when you render a sequence... open it in after effects, expose it down in 32 bits.. all the highlights do not recover... they are all dead...
i will test 11.12 to see if this goes on...
surely it will
this is exhausting...
and all pixels are clamped around 1... so. no hight dynamic range exr file here...
but i don't want to save the image from the octane render buffer.. .that is cheating and does not work in a production where you need to do some vfx and render sequences...
and sorry to ask but why is not all propperly set as default?
2020.2.3 11.09 at leat could save linear srgb properly with certain combinations besides i had to invent myself some workaround to make it work...
this version i couldn't make it work...
to test: save and exr with blown lights using the max frame buffer rending (not saving from octane viewport).. like you would when you render a sequence... open it in after effects, expose it down in 32 bits.. all the highlights do not recover... they are all dead...
i will test 11.12 to see if this goes on...

this is exhausting...
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,samsue wrote:.....................
could you explain your issue a little more by sharing a sample file as well?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- neonZorglub
- Posts: 1017
- Joined: Sun Jul 31, 2016 10:08 pm
Hi mbetke,mbetke wrote:When I use Direct Support with Railclone (latest version) it doesn't consider the changes I made to the mesh. I put an edit poly modifier on top of it to lower the curbs.
As soon as I switch to Standard Support, it works.
I could reproduce this issue. This will be fixed in the next release.
A work around for current version is to use Rebuild Scene after a mesh is changed..
Thanks