Cinema4D version 2021.1 RC1-R3 (Older 2021.1) 10.08.2021

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franchais
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jayroth2020 wrote:@franchais, have a look here: https://docs.otoy.com/cinema4d//InfoPasses.html
Still can't find the Infopassess?? I'm only seeing these settings on mine.
2.PNG
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jayroth2020
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EDIT: The Info passes are available when you Select the Add Render Passes button, and choose Info > ZDepth from the menu. Currently, you will have to tune the results outside of Octane. Don't forget, this version is not yet stable or production ready. There are features still to be added, including the missing parameters for Zdepth tuning.

The documentation link I included is for the 2020 series. Some of the AOV functions are covered in the 2020 docs, here: https://docs.otoy.com/cinema4d//CompositeAOVOutput.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
karl
OctaneRender Team
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VVG wrote:
karu wrote:
DARIOALVA wrote:Hi. Thanks for the hard work! just noticed that in these latest releases I can't save render stills from the Live Viewer in PNG8-bit with Alpha (it only works on 16bit PNG). I'm getting black background png images (working on R23). Is this some kind of update? Tested in version 2020.2.3-R2 and it was working nicely there.
Thank you,
Thanks for the report, this was a core Octane issue and will be fixed in 2021.1 RC2.

When to wait for RC2 version?

This problem prevents it from working.
I'm not sure when the RC2 Cinema 4D plugin will be released, but as a workaround for RC1 you can set the drop-down in the live viewer window to "LDR/sRGB" and it should work. (Note: you should always set this drop-down to either LDR/sRGB or an OCIO color space; all other options are incorrect and should not exist.)
VVG
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karu wrote:"LDR/sRGB" and it should work.
not work
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
karl
OctaneRender Team
Posts: 396
Joined: Sun Oct 13, 2019 11:26 pm

VVG wrote:
karu wrote:"LDR/sRGB" and it should work.
not work
Hmmm, that is strange. The issue was that when the internal buffer is 16-bit ("HDR"), and you save an 8-bit file, the buffer gets converted from 16-bit to 8-bit, and that conversion was dropping the alpha channel. The workaround of selecting "LDR" causes the internal buffer to be 8-bit meaning the conversion should be avoided.

The workaround works for me; could you confirm you're using the following settings?
Attachments
png8_alpha_workaround.png
VVG
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karu wrote:
VVG wrote:
karu wrote:"LDR/sRGB" and it should work.
not work
The workaround works for me; could you confirm you're using the following settings?
yes, settings coorrect.

I will send you a test scene
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
karl
OctaneRender Team
Posts: 396
Joined: Sun Oct 13, 2019 11:26 pm

VVG wrote:
karu wrote: The workaround works for me; could you confirm you're using the following settings?
yes, settings coorrect.

I will send you a test scene
I've looked at the scene and this is unrelated to the original problem; that can indeed be addressed with the workaround I suggested.

My guess is that the desire here is to save an image from the live viewer containing the rendered image composited over the background. This is not possible at the moment because the save functionality is provided by Octane core, but the concept of a "background" is an aspect of C4D. For this to work the plugin would need to ask Octane to save the imager to a buffer, and then composite the buffer over the background before saving it, rather than asking Octane to save the image itself.
iwinadCAX
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Is there any adaptation for cinema 4D R25?
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aoktar
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iwinadCAX wrote:Is there any adaptation for cinema 4D R25?
Is it out for all of you?
Octane For Cinema 4D developer / 3d generalist

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iwinadCAX
Licensed Customer
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Joined: Tue Jul 20, 2021 8:48 am

aoktar wrote:
iwinadCAX wrote:Is there any adaptation for cinema 4D R25?
Is it out for all of you?
Does octane2021 work with cinema 4D R25?
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