Still can't find the Infopassess?? I'm only seeing these settings on mine.jayroth2020 wrote:@franchais, have a look here: https://docs.otoy.com/cinema4d//InfoPasses.html
Cinema4D version 2021.1 RC1-R3 (Older 2021.1) 10.08.2021
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- jayroth2020
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EDIT: The Info passes are available when you Select the Add Render Passes button, and choose Info > ZDepth from the menu. Currently, you will have to tune the results outside of Octane. Don't forget, this version is not yet stable or production ready. There are features still to be added, including the missing parameters for Zdepth tuning.
The documentation link I included is for the 2020 series. Some of the AOV functions are covered in the 2020 docs, here: https://docs.otoy.com/cinema4d//CompositeAOVOutput.html
The documentation link I included is for the 2020 series. Some of the AOV functions are covered in the 2020 docs, here: https://docs.otoy.com/cinema4d//CompositeAOVOutput.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
I'm not sure when the RC2 Cinema 4D plugin will be released, but as a workaround for RC1 you can set the drop-down in the live viewer window to "LDR/sRGB" and it should work. (Note: you should always set this drop-down to either LDR/sRGB or an OCIO color space; all other options are incorrect and should not exist.)VVG wrote:karu wrote:Thanks for the report, this was a core Octane issue and will be fixed in 2021.1 RC2.DARIOALVA wrote:Hi. Thanks for the hard work! just noticed that in these latest releases I can't save render stills from the Live Viewer in PNG8-bit with Alpha (it only works on 16bit PNG). I'm getting black background png images (working on R23). Is this some kind of update? Tested in version 2020.2.3-R2 and it was working nicely there.
Thank you,
When to wait for RC2 version?
This problem prevents it from working.
Hmmm, that is strange. The issue was that when the internal buffer is 16-bit ("HDR"), and you save an 8-bit file, the buffer gets converted from 16-bit to 8-bit, and that conversion was dropping the alpha channel. The workaround of selecting "LDR" causes the internal buffer to be 8-bit meaning the conversion should be avoided.VVG wrote:not workkaru wrote:"LDR/sRGB" and it should work.
The workaround works for me; could you confirm you're using the following settings?
yes, settings coorrect.karu wrote:The workaround works for me; could you confirm you're using the following settings?VVG wrote:not workkaru wrote:"LDR/sRGB" and it should work.
I will send you a test scene
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
I've looked at the scene and this is unrelated to the original problem; that can indeed be addressed with the workaround I suggested.VVG wrote:yes, settings coorrect.karu wrote: The workaround works for me; could you confirm you're using the following settings?
I will send you a test scene
My guess is that the desire here is to save an image from the live viewer containing the rendered image composited over the background. This is not possible at the moment because the save functionality is provided by Octane core, but the concept of a "background" is an aspect of C4D. For this to work the plugin would need to ask Octane to save the imager to a buffer, and then composite the buffer over the background before saving it, rather than asking Octane to save the image itself.
Is it out for all of you?iwinadCAX wrote:Is there any adaptation for cinema 4D R25?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw