I'm in a situation where I need several cloners to fade to completely transparent at a specific location in world space. The cloners are animated so I need them to animate into the falloff area. I've been working with a boole, but animating geo into a boole has bad results.
Coming from Redshift, you can do this with the "State" node. See attached video to explain exactly what I'm trying to do.
Can someone help me do this in Octane? Is it possible? Thanks
Generate a falloff from a Null's Position?
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- Walkinghome6
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Hi,
please have a look at here:
viewtopic.php?f=30&t=77509&p=399780&hil ... on#p399780
You can try with different type of projections, and use a null object to control the Position, Rotation, Scale of the sinwave/gradient.
ciao Beppe
please have a look at here:
viewtopic.php?f=30&t=77509&p=399780&hil ... on#p399780
You can try with different type of projections, and use a null object to control the Position, Rotation, Scale of the sinwave/gradient.
ciao Beppe
- Walkinghome6
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Thanks so much for the response. I would not have guessed the setup was that simple.
This situation is something that is requested often, where you have a complex setup and the CD is like "I wonder what it would look like if all of that could just fade out this way". Not so easy in 3D sometimes. Thanks
This situation is something that is requested often, where you have a complex setup and the CD is like "I wonder what it would look like if all of that could just fade out this way". Not so easy in 3D sometimes. Thanks
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- Walkinghome6
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This looks awesome. I need this scene file, lol 

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It shouldn't be hard to recreate from picture anyway check the scene.Walkinghome6 wrote:This looks awesome. I need this scene file, lol
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Octane For Cinema 4D developer / 3d generalist
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- Walkinghome6
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Wow, thank you so much. That is the simplest setup I could have imagined.
I was trying to figure out how you got the gradient into Xpresso, but found out just now that you view the material in the attribute manager and drag the texture tag over. Thanks again, I will probably use this often to feather out complex mograph setups.
I was trying to figure out how you got the gradient into Xpresso, but found out just now that you view the material in the attribute manager and drag the texture tag over. Thanks again, I will probably use this often to feather out complex mograph setups.
Creative Generalist
http://www.iamvernonroberts.me
Windows 10 Pro 64bit | i7-3930K 3.2Ghz | 32GB Ram
2 x GTX Titan X | 2 x GTX 980 Ti
Octane Render Standalone v3.06.2 | Octane Render Plugin C4D V3.06.2
Cinema 4D R18.048
http://www.iamvernonroberts.me
Windows 10 Pro 64bit | i7-3930K 3.2Ghz | 32GB Ram
2 x GTX Titan X | 2 x GTX 980 Ti
Octane Render Standalone v3.06.2 | Octane Render Plugin C4D V3.06.2
Cinema 4D R18.048