Shadow Catcher issue
Moderators: ChrisHekman, aoktar
- angelaravi
- Posts: 4
- Joined: Mon May 04, 2020 11:29 am
Hi, Can someone tell me why there's a transparency/alpha grid here? I tried to apply a shadow catcher onto a plane (a) that the gun is 'resting' on.. Behind the plane and the gun model is another plane (b) with a material (holding .jpg pillow photo) applied. instead of the plane(a) going transparent it does this instead?
Yes, if you can post a samples scene!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- angelaravi
- Posts: 4
- Joined: Mon May 04, 2020 11:29 am
Hi Aoktar, Thanks for this. However, it appears I'm not allowed to upload a c4d file though?
Try to pack itangelaravi wrote:Hi Aoktar, Thanks for this. However, it appears I'm not allowed to upload a c4d file though?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- angelaravi
- Posts: 4
- Joined: Mon May 04, 2020 11:29 am
Thanks so much! I've attached a .zip file here.
- Attachments
-
- help2.zip
- (4.12 MiB) Downloaded 94 times
Well! Checked your scene. Geometry with shadow catcher is implemented to work over background. Having additional geometry under that doesn't mean it will be visible for my knowledge. Also your I don't understand the intention of this setup. Background plane will capture the shadow without extra geometry.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- angelaravi
- Posts: 4
- Joined: Mon May 04, 2020 11:29 am
Thanks Aoktar! Yes, Earlier on the background was at a different angle and I felt the need to add a plane. However, like you said, it does not need additional geometry - was still wondering why it displayed the weird alpha channel result.