Artifacts Light Bleed
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,
have you any stretched bump or normal map on the wall?
Regards
Paride
have you any stretched bump or normal map on the wall?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Beware, Ray epsilon is often used as a workaround and not as an actual "fix" since, many times the scene as a wrong scale (usually too big) as it is frequent when the asset has been exported from a 3D DCC that has a different default scene-unit as an other 3D DCC or the renderer (Octane being by default in meter-unit) despite the scene-unit being, generally speaking, arbitrary.
It would be strongly recommended to double-check the scene-scale and ensuring the scene is at the right scale, relative to what is being rendered e.g an indoor should be roughly 2 meters /200 centimeters and not 200 meters.
It would be strongly recommended to double-check the scene-scale and ensuring the scene is at the right scale, relative to what is being rendered e.g an indoor should be roughly 2 meters /200 centimeters and not 200 meters.