Cryptomatte ObjectNodeName broken?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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bigskyedit
Licensed Customer
Posts: 20
Joined: Tue Jul 19, 2016 4:29 pm

I'm using latest stable 2020.2.4-R2.
If I give each object an object tag and a unique LayerID, and enable crypto pass ObjectNodeName, every object has the same color assigned to it in the cryptopass. Is there something else I'm missing? I am rendering EXR(Octane).
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Per the documentation, ObjectNodeName only works in Standalone; it is not available as an option with c4doctane. Please see here:

https://docs.otoy.com/cinema4d//Cryptomatte.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
bigskyedit
Licensed Customer
Posts: 20
Joined: Tue Jul 19, 2016 4:29 pm

Thanks. I totally missed that huge disclaimer in yellow.
But Render ID passes are now gone, so what is the best way to get passes in groups again? Other than materials.
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Aside from using the same materials, the best choice would be to choose Edit in Standalone... from the File menu in Octane dialog and then setup your Cryptomatte there. Someone else may have a better option, but that is all I can come up with at the moment...
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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