Hello!
I did some modeling and texturing that is a little messy. The object has many polygon selections, each one with a different texture applied, everything inside a Subdivision (that for some reason when I Connect+Delete, makes some textures disappear or buggy). So, is there an 'easy' way to bake these textures into maps (without lighting)? I want the generate a COLOR, ROUGHNESS, NORMAL, DISPLACEMENT, etc maps so I can open the model and apply the same textures in other 3D software/render engine.
Thanks!
Best way to bake textures
Moderators: ChrisHekman, aoktar
Hi,
you can obtain all the desired passes via Material passes, with the exception of Displacement, but you can obtain a Tangent Normal texture of it: https://docs.otoy.com/cinema4d/MaterialPasses.html
https://docs.otoy.com/cinema4d/BakingCamera.html
ciao Beppe
you can obtain all the desired passes via Material passes, with the exception of Displacement, but you can obtain a Tangent Normal texture of it: https://docs.otoy.com/cinema4d/MaterialPasses.html
https://docs.otoy.com/cinema4d/BakingCamera.html
ciao Beppe