Thanks! Good to know.
I think is C4D which is setting 100 as default - or perhaps pre-2020 shaders are set to 100 when reloaded.
Regards,
OctaneRender™ 2021.1 XB1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
This issue will be fixed in the next release. Thank you for your help.funk wrote:BUG: RTX On renders this wrong (EDIT: on a 3090)
The last scene I was working on in 2020.2.3 looks completely wrong in 2021.1 XB1, and Im not really using any advanced features. I've started reducing the scene and have found at least 1 issue with RTX on, rendering incorrectly.
Great news. Thanks Mojavemojave wrote:This issue will be fixed in the next release. Thank you for your help.funk wrote:BUG: RTX On renders this wrong (EDIT: on a 3090)
The last scene I was working on in 2020.2.3 looks completely wrong in 2021.1 XB1, and Im not really using any advanced features. I've started reducing the scene and have found at least 1 issue with RTX on, rendering incorrectly.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
BUG: Compositor color correction ignores "enable imager/post" when disabled on render AOV
I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.
I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.
- Attachments
-
- aov_color_correction_ignores_imager_post_disabled.ocs
- (44.64 KiB) Downloaded 162 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
BUG: Compositor color correction INVERT does nothing
Just use the previous post's OCS and try to use INVERT on the color correction node. It does nothing
Just use the previous post's OCS and try to use INVERT on the color correction node. It does nothing
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
BUG: OSL error in this example
I was just doing some random stuff in the new release and this node setup gives me an OSL error
Render the scene and look at the log viewer:
I was just doing some random stuff in the new release and this node setup gives me an OSL error
Render the scene and look at the log viewer:
Code: Select all
<nodes>:38: error: indexing into non-array or non-component type
We generated invalid OSL code
<nodes>:38: error: indexing into non-array or non-component type
Failed to compile OSL shader.
- Attachments
-
- osl_error_001.ocs
- (46.15 KiB) Downloaded 174 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
BUG: Anisotropy still looks faceted (no change from 2020.2.3)
Im trying to test anisotropy to match the smooth results from the first post, but I'm seeing no change from 2020.2.3
Is there something I'm missing or is this broken in this release?
EDIT: It seems to be because the modo plugin exports geometry with unwelded vertices. I can force "merge unwelded vertices" in the plugin per mesh, but I'm wondering if this could be made to work with the current unwelded geo?
Im trying to test anisotropy to match the smooth results from the first post, but I'm seeing no change from 2020.2.3
Is there something I'm missing or is this broken in this release?
EDIT: It seems to be because the modo plugin exports geometry with unwelded vertices. I can force "merge unwelded vertices" in the plugin per mesh, but I'm wondering if this could be made to work with the current unwelded geo?
- Attachments
-
- aniso_test_001.orbx
- (4.16 MiB) Downloaded 171 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
BUG: Toon material using camera light has blue tint when using d65 white light spectrum
1. If you render this scene, the toon material has a blue tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it
1. If you render this scene, the toon material has a blue tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it
- Attachments
-
- toon_d65_color_tint.ocs
- (43.37 KiB) Downloaded 191 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
funk wrote:BUG: Compositor color correction INVERT does nothing
Just use the previous post's OCS and try to use INVERT on the color correction node. It does nothing
Thanks for the reports - these two issues will be fixed in the next build.funk wrote:BUG: Toon material using camera light has blue tint when using d65 white light spectrum
1. If you render this scene, the toon material has a blue tint (which is incorrect)
2. If you set kernel > white light spectrum to legacy, it fixes it
These enable imager/post settings are only used from a top-level node ((i.e.) when connected directly to the AOV output group node) and ignored from any intermediate nodes in the chain. The scene you provided has color correction as a top-level node, which doesn't have those settings. Initially, these settings were intended only on composite AOV nodes, But we extended them to Image AOV output and Render AOV output nodes for debug purposes. If you want to use these settings on any other nodes then you need to connect the node to the composite AOV node and use the composite AOV as a top-level node. Sorry for the confusion and inconvenience, we will revisit this in some future build.funk wrote:BUG: Compositor color correction ignores "enable imager/post" when disabled on render AOV
I have a render AOV plugged into a color correction. If I disabled the "enable imager" or "enable post processing" checkboxes on the render AOV, nothing changes.
Thanks,
Vijay