Hi all,
Has anyone out there had thoughts about, created or seen a Octane tool or OSL shader that renders or displays the texel denisty across objects in a scene? Maybe as a render pass?
This might be something similar to Unreal's buffer view "Required Texture Resolution."
Standalone or for Maya plugin would be preferred.
Thanks,
Dan
Texel Density Shader
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Hi Dan,
maybe I have misunderstood your question, but, what about the InfoChannel/Texture Coordinates pass?
maybe I have misunderstood your question, but, what about the InfoChannel/Texture Coordinates pass?
ciao BeppeTexture Coordinates - A color-coded image showing a Gradient map based on the direction of the object’s UV texture coordinates.