Texel Density Shader

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halon
Posts: 3
Joined: Tue Jan 29, 2013 8:18 am

Hi all,

Has anyone out there had thoughts about, created or seen a Octane tool or OSL shader that renders or displays the texel denisty across objects in a scene? Maybe as a render pass?

This might be something similar to Unreal's buffer view "Required Texture Resolution."

Standalone or for Maya plugin would be preferred.

Thanks,

Dan
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bepeg4d
Octane Guru
Posts: 10399
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Dan,
maybe I have misunderstood your question, but, what about the InfoChannel/Texture Coordinates pass?
Texture Coordinates - A color-coded image showing a Gradient map based on the direction of the object’s UV texture coordinates.
ciao Beppe
halon
Posts: 3
Joined: Tue Jan 29, 2013 8:18 am

Beppe, thanks for the idea. We're investigating your idea now. Will report back!

Dan
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