How to create ashes?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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timpeters
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Joined: Fri Jan 15, 2016 8:50 pm

I was looking for a tutorial, but I'm stuck in this at the moment.
In the attach a photo of ashes from a cigarette.

How to start with this in C4d & Octane?

Thanks a lot
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depositphotos_61925691-stock-photo-cigarette-ash-isolated-on-white.jpg
hazenkind
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Particle maybe?
timpeters
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Joined: Fri Jan 15, 2016 8:50 pm

hazenkind wrote:Particle maybe?
Thanks but where to start? I have no idea
Jengo_1
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I would create a few polygon objects (with single or double polygons only), distort them a bit, and clone them. Then randomize color with a greyscale gradient. Then you can either create a larger model in the shape htat you want and clone them into that object with the Object Mode in cloner. Or use dynamics, or if you have c4d s24 there's a new Dynamic Place tool that allows you to dynamically group objects together in pretty much real time.
The fact that each cloned objecti s only 1 or 2 polygons will make it easier on the system to process.

That, or X-Particles.
timpeters
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Posts: 40
Joined: Fri Jan 15, 2016 8:50 pm

Jengo_1 wrote:I would create a few polygon objects (with single or double polygons only), distort them a bit, and clone them. Then randomize color with a greyscale gradient. Then you can either create a larger model in the shape htat you want and clone them into that object with the Object Mode in cloner. Or use dynamics, or if you have c4d s24 there's a new Dynamic Place tool that allows you to dynamically group objects together in pretty much real time.
The fact that each cloned objecti s only 1 or 2 polygons will make it easier on the system to process.

That, or X-Particles.
Thanks for the support!
jasonloader
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Joined: Mon Feb 01, 2016 7:08 pm

Quixel Megascans has a mother-load of scanned ash atlases. All include displacement maps so you won't need to model anything.
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