Tool Baked Image doesnt seem to work

Houdini Integrated Plugin

Moderator: juanjgon

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LLLOtoy
Licensed Customer
Posts: 34
Joined: Tue Jul 19, 2016 11:13 am

maybe i`m doin it wrong, but i cannot get the baked image node to work....
i`m trying to mix two materials (by attribute) while mixing also two different displacements.
see attachment...
As i cannot use the displacement directly on the materials and mix the displaced mats, i have to mix the displacement sparately and wire into the material mixer... but this is documented as working only with baked image tool... by howerver i use it the displacement mixing only works with external images or cops... but i`d like to avoid baking the attributes into copimages, as this is quite slow!!

any hints in the right direction highly appreciated!!!
8)

many thanks
best

jn
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Screenshot 2021-04-16 105849.png
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The vertex displacement supports displacement for procedurals. You don't need to bake them. What I'm not sure if it is possible is to control the mixer node from attributes. I remember a limitation related to this, but I'm not sure if it has been resolved.

Thanks,
-Juanjo
LLLOtoy
Licensed Customer
Posts: 34
Joined: Tue Jul 19, 2016 11:13 am

thanks juanjo,

ahh you´re right...
But unfortunately, it doesnt work when i use vertexAttributes as diplacementMixer weight... hmm
And also it´s not possible to texture mix any Map/Procedural/rgbColor by attribute and use it as displacement texture directly (even without material mixing)
(although i can see the mix by piping into diffuse)

am i doing something wrong here?

many thanks
best

jn
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I know that there are some limitations while using attributes in some nodes, so probably this is related to the problems that you have.

Thanks,
-Juanjo
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