Linux Mint 20.1 / Nvidia Driver 460.56
only entry in houdini.env:
HOUDINI_PATH = "/home/john/houdiniall/Octane_2020.2.3.0_Houdini_Linux_studio/Octane_2020.2.3.0_Houdini_18.5.532_Linux_gcc6.3.1_vr;&"
OctaneRender 2020.2 for Houdini Production build 2020.2.3.0
Moderator: juanjgon
Probably you also need to add the PATH variable pointing to the plugin "bin" folder:jandress wrote:Linux Mint 20.1 / Nvidia Driver 460.56
only entry in houdini.env:
HOUDINI_PATH = "/home/john/houdiniall/Octane_2020.2.3.0_Houdini_Linux_studio/Octane_2020.2.3.0_Houdini_18.5.532_Linux_gcc6.3.1_vr;&"
Code: Select all
PATH = "/home/john/houdiniall/Octane_2020.2.3.0_Houdini_Linux_studio/Octane_2020.2.3.0_Houdini_18.5.532_Linux_gcc6.3.1_vr/bin:$PATH"
-Juanjo
Found the problem - missing freeGLUT, the plugin works now (Linux doesn't require the second path variable), but I have had to send an email to support since my licenses aren't recognized now even though the web interface shows them active on my machine.
- HandcraftedMedia
- Posts: 72
- Joined: Thu Jan 10, 2019 12:15 am
Z-depth seems to be pretty broken. In the IPR I can only get it to work if the colorspace is set to srgb (PNG only) and when I render it out as an exr (any setting) the z-depth layer is completely white (even if z-depth setting is set correctly). Saving out as png seems to work.
Is this something new in this build? Be aware that the IPR and png can be tonemapped, while the EXR file is linear, storing the real depth of each pixel, and making any value greater than 1.0 units white.HandcraftedMedia wrote:Z-depth seems to be pretty broken. In the IPR I can only get it to work if the colorspace is set to srgb (PNG only) and when I render it out as an exr (any setting) the z-depth layer is completely white (even if z-depth setting is set correctly). Saving out as png seems to work.
Thanks,
-Juanjo
- HandcraftedMedia
- Posts: 72
- Joined: Thu Jan 10, 2019 12:15 am
Can't believe I spent all this time without figuring this outjuanjgon wrote:Is this something new in this build? Be aware that the IPR and png can be tonemapped, while the EXR file is linear, storing the real depth of each pixel, and making any value greater than 1.0 units white.HandcraftedMedia wrote:Z-depth seems to be pretty broken. In the IPR I can only get it to work if the colorspace is set to srgb (PNG only) and when I render it out as an exr (any setting) the z-depth layer is completely white (even if z-depth setting is set correctly). Saving out as png seems to work.
Thanks,
-Juanjo

I use only fire for volume, without smoke. Why octane dont support emmision volume for Alpha?
For smoke all working well, but flame dont appeare in renders in alpha zone.
i tried to put "flame field" in "scattering grid, and in empty zone fire dont apear and this is not result what i want ;(
https://i.imgur.com/l9sIHWS.png
https://i.imgur.com/lvPX58I.png
Solved: Use lighting pass

For smoke all working well, but flame dont appeare in renders in alpha zone.
i tried to put "flame field" in "scattering grid, and in empty zone fire dont apear and this is not result what i want ;(
https://i.imgur.com/l9sIHWS.png
https://i.imgur.com/lvPX58I.png
Solved: Use lighting pass




















