Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021

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paypal-ict
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bepeg4d wrote:Hi paypal-ict,
please note that AI Denoise works only with few Beauty passes, so Render Layers, or Lighting Layers, for example, are not affected by AI Denoser.
You should need to render the black shadow pass with AI Denoiser turned off, greater Max Sampling, and Adaptive Sampling enabled.

The core devs are working to have an AI Denoiser pass on top of AOVs for future.

ciao Beppe
But increasing my sampling doesn't make any difference.
I'm already rendering at 3.000 Samples? It doesn't seem to behave like normal render noise.

There's several topics in the past about this same issue where it was fixed in Octane 2018.1?
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bepeg4d
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Hi paypal-ict,
please try to export the scene to Standalone, and check if you have the same behavior.
If yes, please post the scene in this discussion:
viewtopic.php?f=24&t=77111

If not, please share the c4d scene with us, thanks.

ciao Beppe
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desire
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bepeg4d, have written about noisy shadow pass may be several times (no matter with samples max)
I still don't see any changes for the better )
By the way, you gave me a recommendation to DISABLE adaptive sampling
and to the user paypal-ict - you said to ENABLE adaptive sampling
Where is the truth?))
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bepeg4d
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Hi desire,
unfortunately the isue with Render Layer Layer Shadows, or Black Layer Shadows, is not reproducible here from a long time, with or without Adaptive Sampling active, so it is very difficult to help.

Here is the Black Layer Shadows pass at 2048 sampling, without AI Denoiser, Adaptive sampling enabled, and zoomed at 200% in both Live View and Photoshop:
0D5C100D-8179-4C8E-8B97-3C4B1B131218.jpeg
And again, since this kind of problems are not plugin related, but general SDK related, I’m asking you to export to Standalone and share an .orbx file that shows the issue with the core devs in the corresponding Standalone discussion here, thanks:
viewtopic.php?f=24&t=77111

Happy GPU rendering,
ciao Beppe
miohn
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Posts: 749
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Hi,

maybe someone also has problems with Motionblur with version 2020.2-R2?

It works for simple scenes, but with a more complex scene that I am currently working on, the rendering in the PV
has been stuck at "collect" for about 30 minutes now.
Tried several times and always had to kill C4D. Without MB activated Rendering starts after ca. 1 Minute.

Could someone please have a look at this?
Or am I doing something wrong?

Thank you
Mike
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aoktar
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Location: Türkiye
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miohn wrote:Hi,

maybe someone also has problems with Motionblur with version 2020.2-R2?

It works for simple scenes, but with a more complex scene that I am currently working on, the rendering in the PV
has been stuck at "collect" for about 30 minutes now.
Tried several times and always had to kill C4D. Without MB activated Rendering starts after ca. 1 Minute.

Could someone please have a look at this?
Or am I doing something wrong?

Thank you
Mike
There's not any change in plugin for that. Which is the version works well?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

aoktar wrote:
miohn wrote:Hi,

maybe someone also has problems with Motionblur with version 2020.2-R2?

It works for simple scenes, but with a more complex scene that I am currently working on, the rendering in the PV
has been stuck at "collect" for about 30 minutes now.
Tried several times and always had to kill C4D. Without MB activated Rendering starts after ca. 1 Minute.

Could someone please have a look at this?
Or am I doing something wrong?

Thank you
Mike
There's not any change in plugin for that. Which is the version works well?
Atm. I'm in the middle of a project and don't want to change version. Right now I'm using 2020.2.1-R2
and also started my project with this version. Will test MB with this scene with an older version later.
But when you say, that nothing changed in Plugin-version and nobody else has noticed problems
with MB in 2020.2.1, it must be a problem within my scene!
thanks!
pandayoghurt
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Be good to have the option to turn on and off nested dielectrics in the overwrite kernel settings.
THREADRIPPER, 32GB RAM, 3080ti Win 10 64, C4D R2023.2.2, OCTANE 2023.1 BETA3 R4
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aoktar
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pandayoghurt wrote:Be good to have the option to turn on and off nested dielectrics in the overwrite kernel settings.
Thanks! It will be with us for next versions
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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bepeg4d
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miohn wrote:
aoktar wrote:
miohn wrote:Hi,

maybe someone also has problems with Motionblur with version 2020.2-R2?

It works for simple scenes, but with a more complex scene that I am currently working on, the rendering in the PV
has been stuck at "collect" for about 30 minutes now.
Tried several times and always had to kill C4D. Without MB activated Rendering starts after ca. 1 Minute.

Could someone please have a look at this?
Or am I doing something wrong?

Thank you
Mike
There's not any change in plugin for that. Which is the version works well?
Atm. I'm in the middle of a project and don't want to change version. Right now I'm using 2020.2.1-R2
and also started my project with this version. Will test MB with this scene with an older version later.
But when you say, that nothing changed in Plugin-version and nobody else has noticed problems
with MB in 2020.2.1, it must be a problem within my scene!
thanks!
Hi Mike,
please check in Render Settings/OctaneRender/Main tab to have set the Geometry Control to “All Objects Movable”, from what you have written, it seems set to “Auto”.

ciao Beppe
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