Rendering sequence patches break EXR(octane)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dtox_ftw
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Running into a major problem compositing in AE and wanted to see if this was a common issue.

I had to render a path/fix for a sequence. About 40 frames or so. When reloading the EXR all the crypotmattes reset... on. every. sing. layer. Is this common?

But the major issue is those new frames have a completely different colors in both the object and material nodes. So when making a matte, it either works for the first 320 frame and not the last 40, or it works for the last 40 and not the first 320.

I tried to split the layers and composite the last 40 frames separately, but long-term this is def unsustainable since some compositing projects become quite heavy.

Any help is appreciated! thanks
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aoktar
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You can find the same posts if you search. You have to use objectname, materialname passes for xpnsistency.
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dtox_ftw
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aoktar wrote:You can find the same posts if you search. You have to use objectname, materialname passes for xpnsistency.
Do you use /Name instead of MaterialNode and ObjectNode, or alongside it?
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bepeg4d
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Hi,
you need to use MaterialNodeName or ObjectNodeName, instead of simple MaterialNode or ObjectNode, they works in different ways, please have a look at here:
viewtopic.php?f=24&t=73140&p=374642&hil ... to#p374642

ciao Beppe
dtox_ftw
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Joined: Mon Mar 15, 2021 9:16 pm

bepeg4d wrote:Hi,
you need to use MaterialNodeName or ObjectNodeName, instead of simple MaterialNode or ObjectNode, they works in different ways, please have a look at here:
viewtopic.php?f=24&t=73140&p=374642&hil ... to#p374642

ciao Beppe

All the materials are different in the project, and yet the color matte shows them to be the same. So its impossible to chose an individual item. :(
Last edited by dtox_ftw on Tue Mar 23, 2021 4:02 pm, edited 1 time in total.
dtox_ftw
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Posts: 19
Joined: Mon Mar 15, 2021 9:16 pm

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