i can also support that, 2020.2 and up is becoming very stable. great job!aoktar wrote:Thank you, great to hear!divasoft wrote:Ahmet, octane is much much more stable when before.aoktar wrote:Again that's interesting nobody gives feedback for performance/stability improvements, just problems. Ok, we assume this is a really good performer. Thanks!
Maybe even better than RS now.
Good job, we appreciate.
Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021
Moderators: ChrisHekman, aoktar
@Aoktar: Why it crash?
- Attachments
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- octane 2020.2.1 210317 100835.log
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Sure it's core if that's doing that just on MAC. All good with Windows buildsSRCOBB wrote:Still have issues with the MAC Cuda version.. Denoiser makes the live viewer screen go black. I understand it's something with the core SDK?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Just seeing Cuda 719 error, what are doing to cause that? Maybe a clean install of new driver can solve that or octane spesific thing. please send better datahazenkind wrote:@Aoktar: Why it crash?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Caused by shadow catcher option. can i use latest Nvidia Studio driver?aoktar wrote:Just seeing Cuda 719 error, what are doing to cause that? Maybe a clean install of new driver can solve that or octane spesific thing. please send better datahazenkind wrote:@Aoktar: Why it crash?
Is it possible to fix the material preview refresh (2020.2.1-R2)?
Picture 1: new material
Picture 2: added RGB node, all previews are updated
Picture 3: added Image Texture nod, material list is not updated, "render all materials" does not work
Picture 4: changed settings in the RGB node, previews are updated

Picture 1: new material
Picture 2: added RGB node, all previews are updated
Picture 3: added Image Texture nod, material list is not updated, "render all materials" does not work
Picture 4: changed settings in the RGB node, previews are updated

C4D 2025 | Win10
Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notifyzoppo wrote:Is it possible to fix the material preview refresh (2020.2.1-R2)?
Picture 1: new material
Picture 2: added RGB node, all previews are updated
Picture 3: added Image Texture nod, material list is not updated, "render all materials" does not work
Picture 4: changed settings in the RGB node, previews are updated
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
The preview is good and fast. Unfortunately most materials do contain texture nodes and those are the ones not updated.aoktar wrote:Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
As a workaround would it be possible to get the "Render all materials" function in the material manager to work?
C4D 2025 | Win10
I like the new preview speed and response, really nice. This update issue along the previews windows is not new, at least for me. It has been there since forever as I recall. I simply stick to the most updated window.zoppo wrote:The preview is good and fast. Unfortunately most materials do contain texture nodes and those are the ones not updated.aoktar wrote:Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
As a workaround would it be possible to get the "Render all materials" function in the material manager to work?
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
I agreeKalua wrote:I like the new preview speed and response, really nice. This update issue along the previews windows is not new, at least for me. It has been there since forever as I recall. I simply stick to the most updated window.zoppo wrote:The preview is good and fast. Unfortunately most materials do contain texture nodes and those are the ones not updated.aoktar wrote:Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
As a workaround would it be possible to get the "Render all materials" function in the material manager to work?
Regards,
