Cinema4D version 2020.2.1-R3 (Obsolete stable) 23.03.2021

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3D3R
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aoktar wrote:
divasoft wrote:
aoktar wrote:Again that's interesting nobody gives feedback for performance/stability improvements, just problems. Ok, we assume this is a really good performer. Thanks!
Ahmet, octane is much much more stable when before.
Maybe even better than RS now.
Good job, we appreciate.
Thank you, great to hear!
i can also support that, 2020.2 and up is becoming very stable. great job!
hazenkind
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@Aoktar: Why it crash?
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aoktar
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SRCOBB wrote:Still have issues with the MAC Cuda version.. Denoiser makes the live viewer screen go black. I understand it's something with the core SDK?
Sure it's core if that's doing that just on MAC. All good with Windows builds
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aoktar
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hazenkind wrote:@Aoktar: Why it crash?
Just seeing Cuda 719 error, what are doing to cause that? Maybe a clean install of new driver can solve that or octane spesific thing. please send better data
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hazenkind
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aoktar wrote:
hazenkind wrote:@Aoktar: Why it crash?
Just seeing Cuda 719 error, what are doing to cause that? Maybe a clean install of new driver can solve that or octane spesific thing. please send better data
Caused by shadow catcher option. can i use latest Nvidia Studio driver?
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zoppo
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Is it possible to fix the material preview refresh (2020.2.1-R2)?

Picture 1: new material
Picture 2: added RGB node, all previews are updated
Picture 3: added Image Texture nod, material list is not updated, "render all materials" does not work
Picture 4: changed settings in the RGB node, previews are updated

Image
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aoktar
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zoppo wrote:Is it possible to fix the material preview refresh (2020.2.1-R2)?

Picture 1: new material
Picture 2: added RGB node, all previews are updated
Picture 3: added Image Texture nod, material list is not updated, "render all materials" does not work
Picture 4: changed settings in the RGB node, previews are updated

Image
Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
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zoppo
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aoktar wrote:Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
The preview is good and fast. Unfortunately most materials do contain texture nodes and those are the ones not updated.

As a workaround would it be possible to get the "Render all materials" function in the material manager to work?
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Kalua
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zoppo wrote:
aoktar wrote:Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
The preview is good and fast. Unfortunately most materials do contain texture nodes and those are the ones not updated.

As a workaround would it be possible to get the "Render all materials" function in the material manager to work?
I like the new preview speed and response, really nice. This update issue along the previews windows is not new, at least for me. It has been there since forever as I recall. I simply stick to the most updated window.
Regards,
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thanulee
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Kalua wrote:
zoppo wrote:
aoktar wrote:Not sure it's possible without destroying my latest improvements for material previews. It's much lighter to work with materials on latest if you can notify
The preview is good and fast. Unfortunately most materials do contain texture nodes and those are the ones not updated.

As a workaround would it be possible to get the "Render all materials" function in the material manager to work?
I like the new preview speed and response, really nice. This update issue along the previews windows is not new, at least for me. It has been there since forever as I recall. I simply stick to the most updated window.
Regards,
I agree :)
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