Hi, I believe I used to be able to use C4D-style material stacking with Octane, but I can't get it working.
I am 'stacking' materials with alpha channels in the C4D stack (Object view), but instead of layering, the topmost material is taking over and making everything transparent based it its opacity map.
I know there are other methods to accomplish this with Octane, but I'm wondering if this method still works? Or if I am missing something?
I would like to be able to layer multiple materials that are emissive and have alpha channels, and it seems neither Layered or Composite support this?
Opacity Material "Stacking"
Moderators: ChrisHekman, aoktar
Hi,
in my opinion, the Composite Material is perfect for this case, you have much more control, and it is seen as single material by C4D: ciao Beppe
in my opinion, the Composite Material is perfect for this case, you have much more control, and it is seen as single material by C4D: ciao Beppe
- muchogrande
- Posts: 61
- Joined: Wed Jan 14, 2015 9:19 pm
Thanks Beppe, my mistake - and yes I agree Composite is a much easier method!