Cinema4D version 2020.2-R3 (Obsolete stable) 19.02.2021

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aoktar
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dynaraton wrote: I can Confirm with SSmolak. When I have "USe Octane for OGL Previews" checked - my colors or textures do not update on my objects in the Viewports. Only when it is unchecked , the changed textures and colors are visible in the viewports. It seems to work only one time but if you switch to 3rd texture or color it doesn't work.
ok fixed for R2
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miohn
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Hi,

want to report an immediate crash (Cuda 719) when starting to render in
LV with a toon material applied to an object!

regards
Mike
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bepeg4d
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miohn wrote:Hi,

want to report an immediate crash (Cuda 719) when starting to render in
LV with a toon material applied to an object!

regards
Mike
Hi Mike,
yes, the issue is in the general 2020.2 SDK, and has been already fixed by the core team, the fix will be part of the next SDK update.
In the meantime, please go back to 2020.2-RC& if you need to work with Toon materials:
viewtopic.php?f=85&t=76633

ciao Beppe
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aoktar wrote: - New: Enable/disable update buttons for Geometry/Lights/Camera/Material.
- New: Global hold updates command added. Which is for disabling the update controls for all content
Nice, that was fast. Thanks a lot. :)

The Light manager looks nice. Would be great, if we could drag the enable function verically, so we dont have to click each object individually.
dynaraton
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aoktar wrote:
dynaraton wrote: I can Confirm with SSmolak. When I have "USe Octane for OGL Previews" checked - my colors or textures do not update on my objects in the Viewports. Only when it is unchecked , the changed textures and colors are visible in the viewports. It seems to work only one time but if you switch to 3rd texture or color it doesn't work.
ok fixed for R2
Has this been fixed for R2? I just installed R2 and I am still having the same issues with OGL Previews not updating on my objects.
Last edited by dynaraton on Thu Feb 18, 2021 5:33 pm, edited 1 time in total.
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aoktar
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dynaraton wrote:
aoktar wrote:
dynaraton wrote: I can Confirm with SSmolak. When I have "USe Octane for OGL Previews" checked - my colors or textures do not update on my objects in the Viewports. Only when it is unchecked , the changed textures and colors are visible in the viewports. It seems to work only one time but if you switch to 3rd texture or color it doesn't work.
ok fixed for R2
Has this been fixed for R2? I just installed R2 and I am still having the same issues with OGL Previews not updating on my materials.
Yes fixed on me
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aoktar
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fLuppster wrote:
aoktar wrote: - New: Enable/disable update buttons for Geometry/Lights/Camera/Material.
- New: Global hold updates command added. Which is for disabling the update controls for all content
Nice, that was fast. Thanks a lot. :)

The Light manager looks nice. Would be great, if we could drag the enable function verically, so we dont have to click each object individually.
Agree that but it's not looking possible yet, will try more no promises
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dynaraton
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[/quote]
ok fixed for R2[/quote]
Has this been fixed for R2? I just installed R2 and I am still having the same issues with OGL Previews not updating on my materials.[/quote]
Yes fixed on me[/quote]

I don't understand why it doesn't work for me? As you can see the Cube in the viewport does not switch to the current material. I deleted old octane installs and have the current Nvidia Studio driver (461.40). Can anyone else confirm? I am running the Studio version of Octane.
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aoktar
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This is not about drivers or gpu. Everyone should not have this issue. Please select log out flags and work until issue occurred. Then find c4doctanelog.txt and send me.
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SSmolak
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"Fix for SurfaceSpread object visibility" - what exactly this mean ? SurfaceSpread display modes are still not supported as I see.
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