Vertex map fields live viewer refreshes

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Labrats
Licensed Customer
Posts: 33
Joined: Wed Sep 19, 2012 2:10 pm

Hi all,

I'm having this kinda annoying issue where the live viewer keeps refreshing (3-4 times) before it renders out a frame completely. It also refreshes everytime I click on an object, or select a material...

This only happens if I put a vertex map on (whatever) object en enable the fields. That, and also in combo with x-particles. If I delete the x-particles system AND disable the fields onthe vertex map, the LV goes back to normal behaviour. Is there something I have to keep in mind when I enable fields on a vertex map in Octane? I knew about this issue when using X-particles, but was not aware about the fields..

In attachment a the scene I'm working on where the LV refreshes all the time when the fields are enabled. Try deleting the x-particles system and disable the fields on the vertex map. LV should go back to normal.

I'm using S22.

Kind regards,
John
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tester2.zip
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Nothing to do, there's two objects which generates update messages and changes on every click. It's not an octane thing, same issue will occur with any renderers. See picture
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

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Labrats
Licensed Customer
Posts: 33
Joined: Wed Sep 19, 2012 2:10 pm

Hey Aoktar,

Thx for answering! I sended the file to e friend who works with cycles, and this issue does not appear with him. Is there really no workaround? It's a bit frustrating to work like that, since I'm using XP and vertex maps with fields a lot for a job right now. If not, so be it. But one can only ask :-)

Thank you in advance!

Kind regards,
J
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Labrats wrote:Hey Aoktar,

Thx for answering! I sended the file to e friend who works with cycles, and this issue does not appear with him. Is there really no workaround? It's a bit frustrating to work like that, since I'm using XP and vertex maps with fields a lot for a job right now. If not, so be it. But one can only ask :-)

Thank you in advance!

Kind regards,
J
It does same on RS or C4D's renderers, don't know why Cycles didn't same. Maybe not tested same. But I know this is not an issue or fixable thing. Work-around is to disable "geometry update checks".
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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