This is a production release of the OctaneRender™ 2020.2 for Houdini™ plugin compiled with the Octane 2020.2 core. This 2020.2.0.4 release is available for the latest Houdini 17.5/18.0/18.5 production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.
Make sure to use an NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
New features
To learn more about the new features and improvements of OctaneRender 2020.2, please check out the 2020.2 release post, but this is a brief list of the main new features that have been added.
- Improved RTX performance.
- Fast Spectral Nested Dielectrics.
- Denoiser support for the new NVIDIA Ampere devices.
- ACEScg and filmic processing. New color options available in the Octane ROP node.
- OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
- OpenColorIOColor graph nodes. Look, Profile and View nodes
- Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
- Null material.
- Spotlight texture.
- New ray type, texture composite and channel tools shader nodes.
- Improved color correction node.
- New chaos texture node.
Release 2020.2.0.4 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.2.0.4 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Standalone 2020.2 version for the network rendering nodes
viewtopic.php?f=24&t=76901
Release Notes
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RELEASE 2020.2.0.4
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* PLUGIN FEATURES AND FIXES:
- Fixed a rendering crash on Linux related to the OCIO config.
- Fixed a problem with the output image filenames without extension in the path/prefix.
- Fixed a problem with the forced phantom and shadowless objects while rendering sequences in update scene mode.
* OCTANE 2020.2 FINAL FEATURES AND BUGS FIXED:
- Fixed auto bump map output which was incorrect for the geometries (mainly for polygon with more than 4 vertices) in clockwise winding order.
- Fixed denoiser output to be slightly brighter when the render layer is enabled.
- Fixed alpha channel which was incorrect when the raw pass in the render passes and the pre-multiply alpha in the imager settings are enabled.
- Fixed toon material showing artifacts when vertex displacement is used.
- Fixed CUDA failure when the scene contains a material with a vertex attribute texture and emission.
- Fixed null material not triggering an update when its smooth pin and its rounded edges pin changes.
- Fixed missing update of composite texture when input textures changed.
- Fixed emission pass which was mistakenly including volume absorption data along with emission data.
- Fixed brightness of emitters in the denoised result if an environment medium is used.
- Fixed normalized info passes of the render AOV output in compositing.
- Fixed AOV list of the render AOV output node.
- Fixed how instance IDs are computed from grid coordinates in Scatter in volume tool.
- Fixed a crash in the surface scatter node which happened when you choose mode "Relative density" and create a new texture node for the density input.
Happy rendering,
Your OTOY Team