I'm quite excited to start working with the Composite Texture node, but one thing that I would find extremely helpful from a usability perspective would be an easy way of reordering the layers, like a "move up"/"move down" command for each layer, and also a way to remove a layer in the middle of the stack. Right now there is only the "add layer" and "remove layer" both of which adds a layer on top, or removes the top layer.
Is that functionality that could be implemented?
Apologies if I misunderstand or missed something, was just playing around with it today and thought I'd ask about it.
Kind regards
Andreas
OctaneRender™ 2020.2 RC6
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
As mentioned earlier problem solved by not using RC6. It runs fine in previous versions (RC5 and below).hgarrou wrote:Just more info for you Jay.
I was running one 2080ti and one 2070Super when the new power supply stopped my crashes. Disabling one or the other did not solve the problem for me.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
I've attached the beauty render, along with a composite of SSS + Reflection pass in screen blending mode. The white outline is what's incorrect. The third image is what it's supposed to look like with a proper reflection pass. I can send you the scene if you need it.wallace wrote: What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
That would be really helpful, you can email me the scene ([email protected]) or pm me on the forum.galleon27 wrote:I've attached the beauty render, along with a composite of SSS + Reflection pass in screen blending mode. The white outline is what's incorrect. The third image is what it's supposed to look like with a proper reflection pass. I can send you the scene if you need it.wallace wrote: What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?
One more question, is this hair cards or is this strand based hair? For some reason it looks to me like it's hair cards, and the hair BRDF does not work with that as it is a strand based BRDF.
But I can't draw conclusions, because the hair on the first set of images look different to the second set of images.
It's strand based. I found the issue while cleaned the scene to send it to you. Denoiser was the problem. When its on, the reflection pass has those weird outlines, while the denoised reflection pass is fine. I've emailed you the scene anyways.wallace wrote:That would be really helpful, you can email me the scene ([email protected]) or pm me on the forum.galleon27 wrote:I've attached the beauty render, along with a composite of SSS + Reflection pass in screen blending mode. The white outline is what's incorrect. The third image is what it's supposed to look like with a proper reflection pass. I can send you the scene if you need it.wallace wrote: What exactly is wrong there? Can you elaborate and show me the hair material setting as well as the main/beauty pass?
One more question, is this hair cards or is this strand based hair? For some reason it looks to me like it's hair cards, and the hair BRDF does not work with that as it is a strand based BRDF.
But I can't draw conclusions, because the hair on the first set of images look different to the second set of images.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Found the problem, it was indeed related to the passes and denoiser, the fix will be in the next release.galleon27 wrote: It's strand based. I found the issue while cleaned the scene to send it to you. Denoiser was the problem. When its on, the reflection pass has those weird outlines, while the denoised reflection pass is fine. I've emailed you the scene anyways.
Hey there! Was recommended to me to also post an issue in this thread and not just in support general:
I'm getting hot pixels in my info passes regardless of how many samples I use, more info can be found here!
viewtopic.php?f=23&t=76652
I can post an orbx but it's basically a minimal setup with a 200mb obj linked, let me know if I need to upload that too
I'm getting hot pixels in my info passes regardless of how many samples I use, more info can be found here!
viewtopic.php?f=23&t=76652
I can post an orbx but it's basically a minimal setup with a 200mb obj linked, let me know if I need to upload that too

- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi there everyone.
I am getting artefacts in the Dirt node dependend on the UV map I am using.
Maybe that´s a C4D Bug since I can´t reproduce it with the Standalone.
Just a guess that this is due to the recent reworking of making Dirt work with RTX.
I made a video of the scene and also exported a ORBx that I will attach.
Watch the video for more details.
Thank you for looking into it!
Raphael
I am getting artefacts in the Dirt node dependend on the UV map I am using.
Maybe that´s a C4D Bug since I can´t reproduce it with the Standalone.
Just a guess that this is due to the recent reworking of making Dirt work with RTX.
I made a video of the scene and also exported a ORBx that I will attach.
Watch the video for more details.
Thank you for looking into it!
Raphael
- Attachments
-
- Dirt_UV_Bug_C4D_01.zip
- (80.6 KiB) Downloaded 192 times
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- Dirt_Bug_01.mp4
- (8.8 MiB) Downloaded 3362 times
-
- Dirt_UV_Bug_01.orbx
- (2.41 MiB) Downloaded 206 times
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM