Editing PBR Override material through Unity

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gcn
Posts: 4
Joined: Wed May 06, 2020 8:19 am

Hello,
is it possible to change some values through Unity to change the appearance of a PBR overide material?
For example if I have a mix material in the node graph, is there a way to change the amount on the node with a float variable defined in Unity?

The question has been probably asked here, with no reply: viewtopic.php?f=129&t=72449

Thank you
MrBrooksOcataneUser002
Posts: 3
Joined: Tue Dec 11, 2018 3:27 am

YES! this please.
I want to be able to animate many different parameters within the Octane editors interface from a unity timeline.

Such as the Julia values of a Vectron Node.
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

This is not possible at the moment, but it it something we could potentially add.
I'll look into it.
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