Hello,
is it possible to change some values through Unity to change the appearance of a PBR overide material?
For example if I have a mix material in the node graph, is there a way to change the amount on the node with a float variable defined in Unity?
The question has been probably asked here, with no reply: viewtopic.php?f=129&t=72449
Thank you
Editing PBR Override material through Unity
Moderator: ChrisHekman
- MrBrooksOcataneUser002
- Posts: 3
- Joined: Tue Dec 11, 2018 3:27 am
YES! this please.
I want to be able to animate many different parameters within the Octane editors interface from a unity timeline.
Such as the Julia values of a Vectron Node.
I want to be able to animate many different parameters within the Octane editors interface from a unity timeline.
Such as the Julia values of a Vectron Node.
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
This is not possible at the moment, but it it something we could potentially add.
I'll look into it.
I'll look into it.