NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

bepeg4d wrote: Hi,
can you share a screenshot of the entire interface?
ciao Beppe
Sorry, very likely my fault. When I use the Substance PBR material from Live DB it works as expected.
tripledistilled
Licensed Customer
Posts: 46
Joined: Thu Feb 23, 2017 6:53 pm

bepeg4d wrote: Hi,
can you share a screenshot of the entire interface?
ciao Beppe
I have looked into this some more, and maybe there is an issue with the Universal material.

In case it helps. Here is the interface and the viewport result.

A new scene, with no other changes. It does not seem to matter which texture map I use - this one was a 4k export out of Substance Painter.
nodegraph.png
viewport.png
plasmapeppers
Licensed Customer
Posts: 21
Joined: Mon Jul 29, 2019 10:31 pm

I can verify something is up with universal and metallic maps, I set Metalness to 1.0 float and it just ... stopped rendering. It won't start back up, won't restart. The app isn't frozen, I can still adjust the nodes, change settings etc. Even deleting the offending Universal material does nothing. The other tex inputs work fine it seems. I also tried a Noise node, same odd freeze behavior. This is with my Intel Integrated graphics enabled or by itself. Disabling the Intel GPU returns functionality to normal. Universal + Metallic work with just the Radeon VII. I suspect this is why the issue manifests on M1, which is also technically an integrated GPU.

Hardware:
Mac mini 2018 Intel i7-8700B 32GB
Razer Core X eGPU - Radeon VII 16GB
macOS Big Sur 11.1 + Octane X Standalone PR 7
CUDA
i7-7820X 96GB + 1080Ti
i7-8650U 16GB + 1060M
Metal
Mac mini i7-8700B 32GB + Radeon VII eGPU
Jedi_blade
Licensed Customer
Posts: 34
Joined: Fri Jun 05, 2020 5:26 am
Location: Iowa/Illinois

Weezer wrote:I've got problems with the Denoise function in PR7 (see bug report viewtopic.php?f=86&t=76579). Can anyone else with a 2019 Mac Pro replicate these issues? Or is it just me? I'm running dual RX5700XTs.
Getting a similar failure on the denoiser.
Mac Pro (2019)
3.2 GHz 16-Core Intel Xeon W
96 GB 2933 MHz DDR4
Two AMD Radeon Pro Vega II 32 GB
After Burner
robbeedee
Posts: 2
Joined: Fri Aug 21, 2020 12:52 am

Can anyone help me understand what I am doing wrong here? I have not been able to get OctaneRender and now OctaneX to ever get past a "waiting for image" hang on Blender.

I had the same problem on my PC with CUDA, and had been waiting for OctaneX to try it on my MacbookPro.

16" i9 Macbook pro with 5500M and a 5700XT in eGPU.
Image never renders, but the GPU can sit there for hours at 100% utilisation (this is on the default cube scene).

This is all just a clean install and then render.

The Octane Log shows the following;

Code: Select all

Tried to access pin via an invalid ID P_UNKNOWN (0)
Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x10d537de8)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x10d537de8)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't write float to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x10d537de8)
Thanks in advance!
Attachments
Screen Shot 2020-12-26 at 9.15.32 am.png
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

Apparently this is being fixed for the next build. For me, this will be the last major issue. OctaneX has been great so far!
susu2k
Posts: 5
Joined: Fri Nov 13, 2020 5:32 pm

Is it possible we could get a material library that doesn't re-render the materials everytime you open it but caches the renders instead? Also: would it be possible to use a custom shaderball for ORBX previews?

How do I create a post in the plugins C4D section? There isn't a create topic button like on other forums?


Thank you.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

susu2k wrote:Is it possible we could get a material library that doesn't re-render the materials everytime you open it but caches the renders instead? Also: would it be possible to use a custom shaderball for ORBX previews?

How do I create a post in the plugins C4D section? There isn't a create topic button like on other forums?


Thank you.
Not clear with first, what you mean with caching material renders? Custom previews are not supported.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
jonasbuenter
Posts: 1
Joined: Sun Dec 27, 2020 1:47 pm

Hey there

I'm using C4D R23 (last build) with PR7 and I have this issue:

Code: Select all

Octane X Prime PR7 (Internal Build) (10000302)

Compute error 2097152:116: 
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 0: failed to initialize render thread 0x7fa73148a350
LV is black, nothing happens.
My device: iMac Pro 2017 Radeon Pro Vega 64X 16 GB

Thanks for your help!
Jedi_blade
Licensed Customer
Posts: 34
Joined: Fri Jun 05, 2020 5:26 am
Location: Iowa/Illinois

Weezer wrote:Apparently this is being fixed for the next build. For me, this will be the last major issue. OctaneX has been great so far!
Do you mean the denoiser? This is the only thing not working for me.
Mac Pro (2019)
3.2 GHz 16-Core Intel Xeon W
96 GB 2933 MHz DDR4
Two AMD Radeon Pro Vega II 32 GB
After Burner
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