Bake Texture to High Poly to Low Poly

Houdini Integrated Plugin

Moderator: juanjgon

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Luther76
Licensed Customer
Posts: 26
Joined: Fri Mar 24, 2017 3:49 pm

Hi All,
somebody knows if it's possible to bake texture of a high poly model (without unwrapping) for the same low poly model with a custom Unwrapping? I mean some like "BakeTexture" node of Mantra.

Thank you.

Luther
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

i don't think so , i would go for substance designer / marmoset toolbag for this.
Luther76
Licensed Customer
Posts: 26
Joined: Fri Mar 24, 2017 3:49 pm

Thanks Fantome,
I ask for that because I have to bath a build process of some objects.
For a singole objcet I also usually use Substance.

Luther
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

to batch baking you have the substance automation toolkit that was build exactly for this purpose.
https://docs.substance3d.com/sat/sample ... tools-demo

you will not find better path imo. cause if find mantra baking really slower and not as accurate as substance designer.
the only baker that i find better is marmoset but the workflow is very manual and not as good for automation.
Luther76
Licensed Customer
Posts: 26
Joined: Fri Mar 24, 2017 3:49 pm

Wow Fantome, thanks!
I didn't know this tool.
Is It possible to use this Python API inside houdini via a python node?

I will study it, in the meantime I thank you for the suggestion.

Cheers.

Paolo
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Is It possible to use this Python API inside houdini via a python node?

well i have never try, but there is 99.99% chance that it is possible.
Just the shell rop would allow you to do so i guess ? but i thinks using shell ROP might be a little bit old school now ?
Maybe check the TOP ? Or simply ask the question on Od Force, people far more skill than me could give you the best answer.

Cheers
E
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