Hi All,
somebody knows if it's possible to bake texture of a high poly model (without unwrapping) for the same low poly model with a custom Unwrapping? I mean some like "BakeTexture" node of Mantra.
Thank you.
Luther
Bake Texture to High Poly to Low Poly
Moderator: juanjgon
to batch baking you have the substance automation toolkit that was build exactly for this purpose.
https://docs.substance3d.com/sat/sample ... tools-demo
you will not find better path imo. cause if find mantra baking really slower and not as accurate as substance designer.
the only baker that i find better is marmoset but the workflow is very manual and not as good for automation.
https://docs.substance3d.com/sat/sample ... tools-demo
you will not find better path imo. cause if find mantra baking really slower and not as accurate as substance designer.
the only baker that i find better is marmoset but the workflow is very manual and not as good for automation.
Is It possible to use this Python API inside houdini via a python node?
well i have never try, but there is 99.99% chance that it is possible.
Just the shell rop would allow you to do so i guess ? but i thinks using shell ROP might be a little bit old school now ?
Maybe check the TOP ? Or simply ask the question on Od Force, people far more skill than me could give you the best answer.
Cheers
E
well i have never try, but there is 99.99% chance that it is possible.
Just the shell rop would allow you to do so i guess ? but i thinks using shell ROP might be a little bit old school now ?
Maybe check the TOP ? Or simply ask the question on Od Force, people far more skill than me could give you the best answer.
Cheers
E