Hello Octane World,
This is my first project using Octane as rendering engine. Render time - i couldn't tell exactly because it was an overnight thing (on gtx 295), when i woke up everything was done.... NukeX was used for the final color grading and motion blur (motion vectors and RGB alphas were exported separately from Maya), Maya was used for modeling and braking the geometry, all the dynamics effects were done in RealFlow 5.0.1. Client was really happy with the outcome. This is the first one, i'm finishing another intro soon (this one will be the combination of Octane and Mental Ray). Your comments are more than welcome.
Thank you for watching and all the best.
Voja
P.S. English isn't my first language so i'm sorry for any mistake
Intro Animation Project
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
- Attachments
-
- ValuePMmp4.zip
- mp4 Intro logo animation
- (2.36 MiB) Downloaded 313 times
-
- ValuePM.flv
- Intro logo animation
- (6.71 MiB) Downloaded 3974 times
Last edited by infernoVFX on Fri Nov 12, 2010 8:28 pm, edited 2 times in total.
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- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Hi Winsont,
I've just downloaded the file and it works fine, maybe you can't play .FLV files? Anyway, i'll export the animation in .mp4 format and post here soon. Thank you
I've just downloaded the file and it works fine, maybe you can't play .FLV files? Anyway, i'll export the animation in .mp4 format and post here soon. Thank you
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
ok, i've added mp4 file, please try it now 

Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
no problems with flv and mp4 
very good, it's in direct lighting?
ciao beppe

very good, it's in direct lighting?
ciao beppe
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Hi beppe,
Yes, direct lighting, i know that path tracing is the way to go but i just couldn't afford to miss the deadline. Direct lighting clears much faster and in this instance does the job quite well.
Ciao:)
Yes, direct lighting, i know that path tracing is the way to go but i just couldn't afford to miss the deadline. Direct lighting clears much faster and in this instance does the job quite well.
Ciao:)
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
I think you have made the right choice, DL is perfect for this kind of projects 
super clean
ciao beppe

super clean

ciao beppe
I personally think that the camera path really brought down this piece.
And i would like to see it again in path tracing.
apart from that
Good job m8
And i would like to see it again in path tracing.
apart from that
Good job m8

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Thank you all for being so supportive, i'm a newbie here. I have octane licence for just over 2 weeks now. I'll try to be active here on forum as much as i can.
to Radiant: maybe i'll do the path tracing ver. but that won't be soon:)
to Zenonn: Thank you
to Beppe: DL is very cool, especially AO in that mode, so soft and so fast... great piece of software
All the best,
Voja
to Radiant: maybe i'll do the path tracing ver. but that won't be soon:)
to Zenonn: Thank you
to Beppe: DL is very cool, especially AO in that mode, so soft and so fast... great piece of software
All the best,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!