I put a new single 3090 in my pc and the denoise option seems to be down (image attached). Was previously rendering this scene with denoise on when the machine had x2 2080 ti's but now it just hangs on the first frame after rendering, unable to complete the denoise pass. Most recent (game ready, 456.55) driver installed.
Does denoiser require multiple gpu's, or is this possibly a bug with the new card?
No Denoise for 3090 GPU
Moderators: ChrisHekman, aoktar
Hi,
unfortunately v2020.1.5 has been published before RTX 3090 was available, so you have to wait the next 2020.1.6 SDK update to have the first version supporting RTX 3090, I’m sorry.
ciao Beppe
unfortunately v2020.1.5 has been published before RTX 3090 was available, so you have to wait the next 2020.1.6 SDK update to have the first version supporting RTX 3090, I’m sorry.
ciao Beppe
- richardwright
- Posts: 29
- Joined: Mon Aug 08, 2016 8:09 am
Having the same problem with a 3070 (in Blender).
When is 2020.1.6 expected?
Do I have to install my old GTX960?
When is 2020.1.6 expected?
Do I have to install my old GTX960?
- Antoncromas
- Posts: 43
- Joined: Fri Oct 05, 2018 3:53 pm
2 months later and 3000 owners are still screwed.bepeg4d wrote:Hi,
unfortunately v2020.1.5 has been published before RTX 3090 was available, so you have to wait the next 2020.1.6 SDK update to have the first version supporting RTX 3090, I’m sorry.
ciao Beppe
Because supporting sdk is 2020.2 and it has serious revisions. Especially for color management and AOVs. And I'm on that to revise a lot of parts and it's not safe to use yet for any production.Yukellner wrote:this is outoutrageous. why we keep getting answers like "soon". 2 months already.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3Ds Max has 2020.2 since November and Maya has 2020.2 since October.aoktar wrote:Because supporting sdk is 2020.2 and it has serious revisions. Especially for color management and AOVs. And I'm on that to revise a lot of parts and it's not safe to use yet for any production.Yukellner wrote:this is outoutrageous. why we keep getting answers like "soon". 2 months already.
We know that there is still a lot of work to be done on the stable version

But why aren't there any XB or RC versions for C4D?
System:
i7 8700K / RTX 2020 / 16GB RAM
i7 8700K / RTX 2020 / 16GB RAM
Answered! Maybe easier to adopt in other packageslanklaf wrote:3Ds Max has 2020.2 since November and Maya has 2020.2 since October.aoktar wrote:Because supporting sdk is 2020.2 and it has serious revisions. Especially for color management and AOVs. And I'm on that to revise a lot of parts and it's not safe to use yet for any production.Yukellner wrote:this is outoutrageous. why we keep getting answers like "soon". 2 months already.
We know that there is still a lot of work to be done on the stable version
But why aren't there any XB or RC versions for C4D?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's not "outoutrageous". Or even outrageous. New hardware breaks software all the time. Industry fact, and sometimes fixes aren't simple. There's no master manual these devs can go reference.Yukellner wrote:this is outoutrageous. why we keep getting answers like "soon". 2 months already.
If you didn't expect the 3x00 family to have involve some issues the first 2-5 months you haven't learned much from history. Nvidia themselves are still fixing bugs and re-writing some of their code.
From one fellow user (me) to others here:
Chill out.
The term BLEEDING edge hardware is there for a reason.
& there is no reason to blame developers for Your decision to take risks..
Sinc.
tom
& there is no reason to blame developers for Your decision to take risks..
Sinc.
tom