How to set an object‘s shadow not affecting other things
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
You can add an octane object layer component to your unreal component and set the shadow/camera visibility on that object.
i was wondering about this as well but could not find any info.
can you give a bit more detailed info on how to add unreal layer component do an unreal comp?
i presume this can work with lights too and switch off certain aspects as in other dcc...
can you give a bit more detailed info on how to add unreal layer component do an unreal comp?
i presume this can work with lights too and switch off certain aspects as in other dcc...
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
There is an unreal component called Octane Object Layer Component, you should be able to add it to unreal instances, static meshes, skeletal meshes and lights.
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
I think thats an Octane question. And I suspect that might not be feasible.crackfox wrote:i was wondering where the option was, not experience with unreal. found it under my nose ofcourse.
is there any way to have the light cast shadows but not be visible in volumetric scattering?
Have you thought about placing rectangles that are invisible to the camera between the lights and the volumes? You can do this with the Object Layer component.