'Use Light Color' mode very bright

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

Hi, I'm wanted to change the colour on my area lights, but the 'Use Light Color' mode seems to blow it out. Here is the scene using standard Octane values:

I find it slightly easier than using the temperature slider in the octane tag, or using a colour texture.
Screenshot 2020-11-23 at 12.28.55.png
Screenshot 2020-11-23 at 12.27.32.png
using 'Use Light Color':
Screenshot 2020-11-23 at 12.29.21.png
Screenshot 2020-11-23 at 12.29.12.png
I could compensate for this by bringing the non-octane light power down to 2%, but I wondered if there was a better 'Best Practice' method of doing it?

Thanks
AWOLism
Licensed Customer
Posts: 73
Joined: Thu Aug 30, 2018 12:10 pm

In the screenshots it appears you have a FloatTexture in the Texture slot in the first example, and judging from the thumbnail it has a quite low value.
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.

/ Andreas
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

AWOLism wrote:In the screenshots it appears you have a FloatTexture in the Texture slot in the first example, and judging from the thumbnail it has a quite low value.
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.

/ Andreas
That worked! thanks.
AWOLism
Licensed Customer
Posts: 73
Joined: Thu Aug 30, 2018 12:10 pm

No problem, happy it helped!
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090
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aoktar
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Theres still a default float value when you don't use any texture and it is higher. As said you caused bumped out the intensity multiplier by deleting it by an user error.
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