Hi, I'm wanted to change the colour on my area lights, but the 'Use Light Color' mode seems to blow it out. Here is the scene using standard Octane values:
I find it slightly easier than using the temperature slider in the octane tag, or using a colour texture.
using 'Use Light Color':
I could compensate for this by bringing the non-octane light power down to 2%, but I wondered if there was a better 'Best Practice' method of doing it?
Thanks
'Use Light Color' mode very bright
Moderators: ChrisHekman, aoktar
In the screenshots it appears you have a FloatTexture in the Texture slot in the first example, and judging from the thumbnail it has a quite low value.
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.
/ Andreas
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.
/ Andreas
C4D R2023 + Octane 2022.1 | Windows 10 Pro | 64 gb ram | 1 x RTX3090
That worked! thanks.AWOLism wrote:In the screenshots it appears you have a FloatTexture in the Texture slot in the first example, and judging from the thumbnail it has a quite low value.
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.
/ Andreas
Theres still a default float value when you don't use any texture and it is higher. As said you caused bumped out the intensity multiplier by deleting it by an user error.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw