We are happy to share our second release candidate build of Octane 2020.2. Note this is is still not a production build so please do not use this for production purposes.
This release includes now all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback. Note we are keeping track of all your reports but there are still some fixes could not make it to this release, we are making good progress and they should be coming before this goes into production. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
OctaneRender 2020.2 RC3 has superseded this build.
Changes since OctaneRender 2020.2 RC1:
New features:
- Added 
Resolutionpin toChaostexture which specifies the resolution used to sample the input texture. - Added 
Clamppin toCompositetexture which specifies whether it should clamp the result of blending each layer to[0,1]. 
- Fixed composite AOV updates not working except when using a composite AOV node.
 - Fixed issue causing autobump map in vertex displacement to not to work when using sheen with glossy materials.
 - Fixed error in the network render node.
 
- Renamed 
Channel inverttexture toChannel inverterand moved intoTexture > Utilitysub-category. - Renamed 
Channel maptexture toChannel mapperand moved intoTexture > Utilitysub-category. - Renamed 
Channel mergetexture toChannel mergerand moved intoTexture > Utilitysub-category. - Renamed 
Channel picktexture toChannel pickerand moved intoTexture > Utilitysub-category. - Moved 
Chaostexture intoTexture > Mappingsub-category. - Moved 
Compositetexture intoTexture > Utilitysub-category. - Moved 
Ray switchtexture intoTexture > Utilitysub-category. - Moved 
Spotlighttexture intoTexture > Utilitysub-category. - Reordered the blend modes in the 
Compositetexture to match that used in other software packages. 
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 RC2 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC2 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC2 Standalone for Linux
OctaneRender Enterprise 2020.2 RC2 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 RC2 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC2 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC2 Node for Linux
OctaneRender Enterprise 2020.2 RC2 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 RC2 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC2 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC2 Standalone for Linux
OctaneRender Studio 2020.2 RC2 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team
                                                                
                            
