thanks radiance,
I used a bend ground plate and mapped (uv) the image on it.
The scene is lit with an low resulution hdri image.
January: Octane License Competition *CLOSED*
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- pedrojafet
- Posts: 134
- Joined: Tue Jan 12, 2010 7:50 pm
- Location: Brazil
- Contact:
Hi there...
There's another try. A latex cover...
I did it with Lightwave, using cloth dynamics over a car.
The spot efx was made with a circular grayscale mapped in the ground.
Afterall, I used the freeware Hotpixels to remove the fireflies.
Comments are welcome.
BR.
There's another try. A latex cover...
I did it with Lightwave, using cloth dynamics over a car.
The spot efx was made with a circular grayscale mapped in the ground.
Afterall, I used the freeware Hotpixels to remove the fireflies.

Comments are welcome.
BR.
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
I like the concept very much (cloth under the pillars).
Happy to see another LW user here.
Happy to see another LW user here.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
Funny model, I like it.
I got poor result with denoiser softwares (no effect or on the opposite blurry image).
To reduce fireflies (as they are placed randomly at each render), you can render two times and add the second pass over the first one with 50% transparency (in Photoshop or Gimp for example).
Then you can remove the remaining brighter fireflies with the one pixel clone pencil.
I also noticed that the amount of fireflies depends a lot on the hdr image choosen for the image base lighting.
I got poor result with denoiser softwares (no effect or on the opposite blurry image).
To reduce fireflies (as they are placed randomly at each render), you can render two times and add the second pass over the first one with 50% transparency (in Photoshop or Gimp for example).
Then you can remove the remaining brighter fireflies with the one pixel clone pencil.
I also noticed that the amount of fireflies depends a lot on the hdr image choosen for the image base lighting.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Hey,
Im posting my renders in octane for competition.
All images was rendered with geforce 8800 GTS 512
ring ( all shots ) was rendered in about 7 min each - 40.000 polys
and the bottles ( all shots ) was rendered 3 min each - was deleted after crash sorry
resolutions was 1024X512 - default
removed fireflies ( all of them ).
Hope You like it.
If I can submit more till 7th feb then I will
Im posting my renders in octane for competition.
All images was rendered with geforce 8800 GTS 512
ring ( all shots ) was rendered in about 7 min each - 40.000 polys
and the bottles ( all shots ) was rendered 3 min each - was deleted after crash sorry

resolutions was 1024X512 - default
removed fireflies ( all of them ).
Hope You like it.
If I can submit more till 7th feb then I will
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
New Entries :

2048 samples per pixel - 00:17:21 -1088495 triangles -393.9/511 MB Memory used.
Proof Screen :

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2048 samples per pixel - 00:17:12 -1088495 triangles -393.9/511 MB Memory used.
Proof Screen :

Nota : I'm sorry for the images displayed full screen I haven't been able to find out how works the "attachment" system.
I have tried to upload through the attachment feature at the bottom of the page, without success (I use IE7).

2048 samples per pixel - 00:17:21 -1088495 triangles -393.9/511 MB Memory used.
Proof Screen :

-------------

2048 samples per pixel - 00:17:12 -1088495 triangles -393.9/511 MB Memory used.
Proof Screen :

Nota : I'm sorry for the images displayed full screen I haven't been able to find out how works the "attachment" system.
I have tried to upload through the attachment feature at the bottom of the page, without success (I use IE7).
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Hey that's much better ROUBAL !
Very nice entry I like it
Very nice entry I like it
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
ROUBAL :
You should do some better composition.
Right now its a standard "must see all" family-type photo composition.
You should try do a range with dof and off angles to catch the details.
Also play with the post filters and exposure/contrast relations.
The carpet doesnt help I think, it sucks to much light - a carpet does that, but it makes your scene extremly heavy.
You got the scene and the shaders, It just needs to be framed and color corrected better.
You should do some better composition.
Right now its a standard "must see all" family-type photo composition.
You should try do a range with dof and off angles to catch the details.
Also play with the post filters and exposure/contrast relations.
The carpet doesnt help I think, it sucks to much light - a carpet does that, but it makes your scene extremly heavy.
You got the scene and the shaders, It just needs to be framed and color corrected better.
Amiga 1000 with 2mb memory card
@Gk : I'd really want to improve the scene and choose other angles, but as said before, once every material adjusted Octane crashes as soon I move in the view, or as soon I change the ibl map.
Last time it crashed when I switched to Photoshop Elements to paste the screen capture. So I have never been able to get more than one image from a setup, and adjusting all materials again takes at least one hour each time.
It is like building a house of cards with an air fan on the table !
For the "heavy" look of the scene, it is what I wanted. It is not a clear-empty modern appartment. It was the style of years 1920-1930 before Art-deco. In fact, I wanted the carpet to be even darker, but it catched too much light.
Last time it crashed when I switched to Photoshop Elements to paste the screen capture. So I have never been able to get more than one image from a setup, and adjusting all materials again takes at least one hour each time.

It is like building a house of cards with an air fan on the table !

For the "heavy" look of the scene, it is what I wanted. It is not a clear-empty modern appartment. It was the style of years 1920-1930 before Art-deco. In fact, I wanted the carpet to be even darker, but it catched too much light.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.