Hi,
I try to have a material inside a surface (cube) but i can't get how to do it.
Here some captures.
Could you help me to solve this please ?
Inside material ?
Moderators: ChrisHekman, aoktar
Looks like you are using an Emission material and your polygon normals, the ones inside the cube, are probably facing the wrong direction.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
How can i change polygon facing direction, please ?
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RTX 2080 Ti + GTX 980
Seasonic PRIME 1000 W Gold
Fractal Design Define R6
hi,
polygon selected > right click > reverse normal
polygon selected > right click > reverse normal
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Also, an easy way to see what's up with surface normals is using either
panel menu/Options/Polygon Normals, and select the faces in question
or render with
Octane Info Channels Kernel/Shading Normals
panel menu/Options/Polygon Normals, and select the faces in question
or render with
Octane Info Channels Kernel/Shading Normals
Animation Technical Director - Washington DC