Hair material specular

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Hello

what is the correct workflow to use Hair material.
there is no doc about it, or i can't find one.

my principal probleme is that i cant lower the specular intensity.
i have dark hair and i need to have low specular.

by the way, what is the "hair material" in the atribute editor description ?

thank you

M.°
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

visionmaster2 wrote:Hello

what is the correct workflow to use Hair material.
there is no doc about it, or i can't find one.

my principal probleme is that i cant lower the specular intensity.
i have dark hair and i need to have low specular.

by the way, what is the "hair material" in the atribute editor description ?

thank you

M.°
Hi M,

Thank you for the post.
Are you using nHair, Xgen or other plugins? Sorry about the documentation we are working on it!

Maybe try playing the roughness values to lower the specular!
The Octane Hair Material rollout can be used to apply Octane Hair Material via Pfx node.

Would you please share a sample here or PM directly?

Cheers
Kind Regards

bk3d
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Thank you BK.

yes i am using Xgen.
I think it's more easy for you to test it yourself.
create 2 spheres. one with a grey color (for the light calibration) the other with the xgen.
assign a black hair shader to the xgen sphere.
change the albedo to black
play with the roughness. in this case, i never have a correct specular. i have a ultra white spec or a washed grey hair.

thank you for the Pfx node.

M.°
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

visionmaster2 wrote:Thank you BK.

yes i am using Xgen.
I think it's more easy for you to test it yourself.
create 2 spheres. one with a grey color (for the light calibration) the other with the xgen.
assign a black hair shader to the xgen sphere.
change the albedo to black
play with the roughness. in this case, i never have a correct specular. i have a ultra white spec or a washed grey hair.

thank you for the Pfx node.

M.°
Hello M,

Thank you for the response.
Could you please check the attached scene and let us know the issue?

ForM.zip
(610.81 KiB) Downloaded 246 times
Cheers
Kind Regards

bk3d
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

M.°_file
M.°_file
BK_file
BK_file
Thank you BK.
it's not really visible on your scene, but we can see some strong specular. They look ok here, because of the strong sky ilumination and the form of the hair.
Look at know with a low light and some brushed hair. The specular are really too strong, and if i change the roughness, the hair will become grey.

sorry for my terrible english...

M.°
Attachments
ForBK.rar
(1008.24 KiB) Downloaded 221 times
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

visionmaster2 wrote:
The attachment octane_hair.jpg is no longer available
The attachment octane_hairBK.jpg is no longer available
Thank you BK.
it's not really visible on your scene, but we can see some strong specular. They look ok here, because of the strong sky ilumination and the form of the hair.
Look at know with a low light and some brushed hair. The specular are really too strong, and if i change the roughness, the hair will become grey.

sorry for my terrible english...

M.°
Thank you, M, for the scene.
we had a quick look and it seems the over highlight issue is to do with light intensity.
Please take the `Power` value down to 3 - 4 or move away from the hair.

Also, to correctly calibrate the light please apply Octane Hair, Glossy or Specular material on the sphere geo to compare.

Attaching a quick sample using `Albedo` and the `Melanin + PheoMelanin` workflow for reference.
ForM.zip
(610.81 KiB) Downloaded 235 times
Cheers
Kind Regards

bk3d
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Thank you Bk :)

i will test and upload the result tomorow.

I have the impression that the last file you uploaded is identical to the 1st.

M.°
visionmaster2
Licensed Customer
Posts: 107
Joined: Wed Apr 10, 2013 12:52 pm

Hello
i put the same glossy Material to spheres, plane and Left hair (i changed the color for this one).
The right hair is the Octane Hair material.
the light is at power 3.

it's not a light intensity issue, imo.


M.°
Attachments
ForBk2.rar
(1.56 MiB) Downloaded 238 times
octane_hairBK2.jpg
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

visionmaster2 wrote:Thank you Bk :)

i will test and upload the result tomorow.

I have the impression that the last file you uploaded is identical to the 1st.

M.°
Hi M :)

Thank you so much!! Yep, sure.

sorry, please find the correct file here.
ForM.zip
(1.98 MiB) Downloaded 235 times
Cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

visionmaster2 wrote:Hello
i put the same glossy Material to spheres, plane and Left hair (i changed the color for this one).
The right hair is the Octane Hair material.
the light is at power 3.

it's not a light intensity issue, imo.


M.°

Hi M,

Thank you again!!
Could you please try this attached file and let us know if this is the expected result you are after?

Cheers
ForM2.zip
(1.57 MiB) Downloaded 234 times
Kind Regards

bk3d
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