none of 3.5 versions can save material to ocs.!!!!!!

Autodesk Maya (Plugin developed by JimStar)

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tarek moty
Licensed Customer
Posts: 23
Joined: Tue Nov 02, 2010 7:24 pm

hi bazuka,

i have tried all the 3.5 versions, none of them seems to have the saving material problem solved!!!

im really confused as to why cant i get 2.2b since its the only stable version as the site says ?????

i sent email again asking for a licened, they didnt reply!!

dont know what exactly should i do???

thanks.
tarek moty
Licensed Customer
Posts: 23
Joined: Tue Nov 02, 2010 7:24 pm

sorry i ment 2.3
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i dont know how urgent is it for u, but i think new update should be soon...

just patience my friend ;)
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
tarek moty
Licensed Customer
Posts: 23
Joined: Tue Nov 02, 2010 7:24 pm

thank you bazuka,

they finally gave me a licene for 2.2 8-) 8-)

i had to cry for them alittle:))

waiting for the update....
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

does everything works now?
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
tarek moty
Licensed Customer
Posts: 23
Joined: Tue Nov 02, 2010 7:24 pm

only 2.2b, working perfect, not any other version!!!! :?
tarek moty
Licensed Customer
Posts: 23
Joined: Tue Nov 02, 2010 7:24 pm

couple quick question please,

is there a way so far to render alpha channels in octane????

how can i tell octane to render animation but give me the occlusion pass rather than the rgb???
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

well u cant as far as i know, but i can do that in maya :)

cameras should match 99% :) if ur using the same camera from maya in octane...


cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
tarek moty
Licensed Customer
Posts: 23
Joined: Tue Nov 02, 2010 7:24 pm

when we use mental ray camera destortion dont match, havent used maya software...ill give it a try
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i think i was testing that few months ago and i think it was the same :)

but if u think its not, u can send me scene with camera and some simple obj in scene and ill match it ;)


cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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