I've set up a scene with Octane cameras that are animated over 100 frames. I export the scene from 3ds Max, using the Octane Export tools and checking the "Animation" box.
However, when I open the exported scene in standalone, there are no options to go to any frames and I only see one frame of the camera.
Am I missing something? There seems to be no documentation or tutorials on this process.
Procedure to export 3ds Max camera animation to Standalone?
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
In 3ds Max, I've animated the properties of a light as an animation: Size, power, color temperature
I've also made the lights move by associating the light to an ellipse using the "assign controller" and "path parameter" method. It works in 3ds Max.
When I export this to Standalone, the light does not change in location, power, color temperature or size. Any idea why?
Thank you
I've also made the lights move by associating the light to an ellipse using the "assign controller" and "path parameter" method. It works in 3ds Max.
When I export this to Standalone, the light does not change in location, power, color temperature or size. Any idea why?
Thank you
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hello SamuelAB,
could you please share your file in order to check it?
Regards
Paride
could you please share your file in order to check it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi SamuelAB,
it seems to work smooth, isn't it?
Regards
Paride
it seems to work smooth, isn't it?
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid