Last working Octane exporter is with release 32430 for me.
I use r32732 and have error with the default="2" line 1009 ...
As Blender 2.55 is near coming...
how help to have this exporter? more error reporting? coding help?
Hi! Thanks for this amazing script. I have one question thou. Does the script support bringging normal textures. It seams that what ever I do
it will be always bumb texture. Thanks.
ycarry wrote:Last working Octane exporter is with release 32430 for me.
I use r32732 and have error with the default="2" line 1009 ...
As Blender 2.55 is near coming...
how help to have this exporter? more error reporting? coding help?
Im having the same problem in both blender 2.54 and 2.55
I have a win7 64bit python 2.7 and 3.1.2 installed and i cant get it to work...
Hi Enrico!
1. Exporting blender Groups would be great.
2. Particles converted to mesh not exporting.
3. When octane render engine is active in blender particle tab appears empty - have to switch to blender render to setup particles.
Where can i find a list of supported\planned to support blender object types?
Thank you! Keep the good work up!
I thought I would mention I'm having the same error in line 1009 (default="2"). I have tried a few different builds, including the new 2.55 beta, both 32-bit and 64-bit. I am running Windows 7 64-bit.
I'm going to proceed and try to publish something soon (don't expect too much for now anyway). I experimented some UV exporting issues but can't see anything similar reported here, is there anybody who experimented such problem ?
yes i had several problems with not updated uv´s while export to octane using the 2.54 exporter.
While in blender the render looks fine, in octane it does not. (eg.: octane seems to ignore blenders clip/repeat mapping settings, it seems as alway use "repeat" for the image tex. Is there any clip/repeat/checker switch inside octane?)
So i had to do several refinements to the uv mapping, so i often got to correct uv in blender but the changes where not updated while export.
I am not shure why it didn´t work correctly but when i toggle back to blenderrenderengine it seems to update/export uv´s afterwards correctly.
Another strange thing: Inside this blender scene -if material is linked to "data", after export there is no mat available in octane. Material must be linked to object.. than it works!??
It all seems to depend on the blend file, or some special mat/link/mat usercount/relations in this scene i dont know.
I cant reproduce the discribed problems in the moment another scene, but it was a real pain to get it updated to octane wth my mk2 scene.
I never got any similar problems via obj export yet.
If you need further details about build ver etc i can tell you if i am at my workstation again.